Years later (as a designated member of the riders-of-dead-horses-club) I feel obliged to contribute some room correction feature; it may be a little bit confusing, but works (for room r0150100.AMO at least), better than copying 115 positions by hand, imho:
PS2 Resident Evil Outbreak
--------------------------
- extract .AMO and .AHI from NBD archive:
viewtopic.php?f=16&t=9923&p=81422&hilit ... eak#p81422
- extract 3ds from .AMO
viewtopic.php?f=16&t=9923&p=82047&hilit ... bms#p82047
- create smd from .AHI with The Dude's Noesis script from the starting post here:
viewtopic.php?f=16&t=18333
- drag 'n drop smd to
chg_bin.exe, you'll get three txt files.
- The positions have to be copied (overwrite mode) to the position arrays
in the script
move_0150100.py
I'll show the steps for
vertOffs_x_out.txt:
cut 0.000000, 0.000000, 0.000000, from the beginning, (delete the last comma)
and paste it to the end behind last value, -126.010063,
Select the whole line and overwrite the contents of the brackets of
xpos = [...]
in the script
move_0150100.py
Repeat this for vertOffs_y_out.txt, ypos = [...]
and for vertOffs_z_out.txt, zpos = [...]
### VERY important: before you can use the following mentioned script
you have to adapt the path to your 3ds files in it:
models_path = os.path.join('C:\\', 'REO\\r0150100')
- Open
load_several_3ds_blender2.69.py in a blender text window
and press Alt-p -> meshes are being imported (clumped)
- delete the script (ctrl-A, delete-key) then
copy contents of modified
move_0150100.py into that window
Alt-p -> room should be displayed correctly
chg_bin.zip
You may view the result here:
viewtopic.php?f=16&t=18333&p=142219&hil ... on#p142219
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