You misunderstand...I want to create a new pak file implementing completely new files into the game...I know how to inject already but I am not trying to replace an asset, I am trying to add a new one.
EDIT - I could probably just copy this file, change the name of the directory structure/filename sure but this would also limit me on file size and path/filename character length so I would prefer (if possible) to create a new pak file
EDIT2 - Also this:
Code: Select all
- for the maximum compatibility within the thousands of available file
formats I have decided to not use tricks for modifying the original
size and compressed_size values (think to those formats that use
encrypted information tables or the scripts that use MEMORY_FILEs
for such tables or that use things like "math SIZE *= 0x800")
and this: (both from the reimport section of quickbms documentation)
Code: Select all
- if the original archive uses complex encryptions that require the
usage of MEMORY_FILEs to perform temporary decryptions then it's NOT
supported and the same is valid for chunked content (like the usage
of the command Append)