Smallest .ZIP archiver from game disc: http://www.mediafire.com/?22aq4nwbg6dyea4
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Transformers Armada: Prelude to Energon (PS2) .ZIP archives
- flarespire
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Transformers Armada: Prelude to Energon (PS2) .ZIP archives
ok ive been wondering for a long time now how i would successfully ripp from this game and to my surprise the main game files are stored in .ZIP archives on the disc which are readable by winRAR. HOWEVER, none of the files inside are extractable, all CRC32 values for files in the archive are 00000000. I will upload the smallest .ZIP from the disc for people to look at and study. please get back to me ASAP with your findings. 
Smallest .ZIP archiver from game disc: http://www.mediafire.com/?22aq4nwbg6dyea4
Smallest .ZIP archiver from game disc: http://www.mediafire.com/?22aq4nwbg6dyea4
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chrrox
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Re: Transformers Armada: Prelude to Energon (PS2) .ZIP archi
here is an extractor for this zip files
set magic 0
set counter 0
Do
get magic long
getdstring null 0x10
get zsize long
get size long
get nsize long
getdstring null 0xA
get offset long
getdstring name nsize
putarray 0 counter offset
math counter += 1
while magic == 0x2014B50
math counter - 1
comtype inflate
for i = 0 < counter
getarray tmp 0 i
goto tmp
getdstring null 0x12
get zsize long
get size long
get nsize long
getdstring name nsize
savepos offset
clog name offset zsize size
next i
- flarespire
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Re: Transformers Armada: Prelude to Energon (PS2) .ZIP archi
how would i impliment this to extract the data from the .ZIP format chrrox? (im still quite noobish at this stuff)chrrox wrote:here is an extractor for this zip files
set magic 0
set counter 0
Do
get magic long
getdstring null 0x10
get zsize long
get size long
get nsize long
getdstring null 0xA
get offset long
getdstring name nsize
putarray 0 counter offset
math counter += 1
while magic == 0x2014B50
math counter - 1
comtype inflate
for i = 0 < counter
getarray tmp 0 i
goto tmp
getdstring null 0x12
get zsize long
get size long
get nsize long
getdstring name nsize
savepos offset
clog name offset zsize size
next i
EDIT: ignore that i just figured it out, QuickBMS always wins
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chrrox
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Re: Transformers Armada: Prelude to Energon (PS2) .ZIP archi
its a quickbms script.
just save it as a text file then use quickbms and follow the prompts.
just save it as a text file then use quickbms and follow the prompts.
- flarespire
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Re: Transformers Armada: Prelude to Energon (PS2) .ZIP archi
ok it worked for the TFA2.ZIP and the TA_Extras.ZIP but when i try it on the main TFA.ZIP i get the following error:

if needs be ill send you the main TFA.ZIP file for you to look at (its 86.6MB BTW) this error is also present when i try to extract from the SOUNDE.ZIP file aswell.

if needs be ill send you the main TFA.ZIP file for you to look at (its 86.6MB BTW) this error is also present when i try to extract from the SOUNDE.ZIP file aswell.
Last edited by flarespire on Sat Nov 03, 2012 4:55 pm, edited 1 time in total.
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chrrox
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Re: Transformers Armada: Prelude to Energon (PS2) .ZIP archi
yeah i would need it in a pm
to tell what is going on.
to tell what is going on.
- flarespire
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Re: Transformers Armada: Prelude to Energon (PS2) .ZIP archi
its on its waychrrox wrote:yeah i would need it in a pm
to tell what is going on.
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chrrox
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Re: Transformers Armada: Prelude to Energon (PS2) .ZIP archi
easy fix i had a feeling that was the problem.
Code: Select all
set magic 0
set counter 0
Do
get magic long
getdstring null 0x10
get zsize long
get size long
get nsize long
getdstring null 0xA
get offset long
getdstring name nsize
putarray 0 counter offset
math counter += 1
while magic == 0x2014B50
math counter - 1
comtype inflate
for i = 0 < counter
getarray tmp 0 i
goto tmp
getdstring null 0x12
get zsize long
get size long
get nsize long
getdstring name nsize
savepos offset
if zsize == size
log name offset size
else
clog name offset zsize size
endif
next i
- flarespire
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Re: Transformers Armada: Prelude to Energon (PS2) .ZIP archi
Thx so much chroxx, I will test this out immediatly.
