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Ninja Ripper (lastest version) doesn't even work with google chrome or firefox just keeps telling me please check if (forgot this part) is writable, Is there anyways to fix this or no there is something i wanna rip from a website but can't.
Um trying to rip halo 5 armor from halowaypoint https://www.halowaypoint.com/en-us#customize-h5 it uses Webgl as far as i know if that makes a difference but i can't get ninjaripper to even open chrome or firefox to even try it.
Um trying to rip halo 5 armor from halowaypoint https://www.halowaypoint.com/en-us#customize-h5 it uses Webgl as far as i know if that makes a difference but i can't get ninjaripper to even open chrome or firefox to even try it.
NinjaRipper runs via DirectX applications, it won't work on WebGL stuff because WebGL isn't DirectX its more or less (from my understanding) a web version of OpenGL.
Almost nothing on websites runs using Direct X, it all runs WebGL.
So, I've tried using this on Street Fighter V (which is DirectX11, Unreal Engine 4) and all textures come out purple/pink. Is this working as intended? Also when I import the models corresponding to the proper textures to 3ds max 2016 they form a sphere instead of the proper model
I'm sure I'm probably doing something wrong though
patopeixe wrote:So, I've tried using this on Street Fighter V (which is DirectX11, Unreal Engine 4) and all textures come out purple/pink. Is this working as intended? Also when I import the models corresponding to the proper textures to 3ds max 2016 they form a sphere instead of the proper model
I'm sure I'm probably doing something wrong though
Wow... A new game that uses opengl... I played it, and my graphics card could stop responding and recover randomly. That was reduced by setting the LOD detail to High/Medium. But to think that the game uses OpenGL... What a suprise.
And still no luck for RIDE. I was able to rip textures witj F8, but when i press F10 to get models, nothing happens. Tried intruder, DX11, and DXGI mode. Still no luck. I'm using the stable 1.3.3 version of Ninja Ripper (cmiiw).
Not to sure if this is right place to post this, but is it possible to make Ninja Ripper to be able to rip from Burnout Paradise? Because currently the only way to rip from Burnout Paradise is by using 3D Ripper DX which didn't work for me. Even if it did worked, it required that I needed 3DS Max 2011 or older because the Max plugin only supports up to 3DS Max 2011. The .OBJ rip wouldn't work either because it will end up giving unusable UVs. Unless if there is another method to rip from Burnout Paradise that I didn't know, then basically ripping from Burnout Paradise is impossible.