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Re: Ninja Ripper
Posted: Tue Apr 07, 2015 9:10 am
by CZW
someone is able to recode it in 64 bits, to rip 64 bits software, as the new Dolphin emulator in 64 bits ?
Re: Ninja Ripper
Posted: Wed Apr 08, 2015 3:48 pm
by Slandey
CZW wrote:someone is able to recode it in 64 bits, to rip 64 bits software, as the new Dolphin emulator in 64 bits ?
Yes, that'd be gr8.
Re: Ninja Ripper
Posted: Thu Apr 09, 2015 9:02 pm
by ellegirl01
I have a question for using Ninja Ripper (D3D9 and D3D11 Wrapper) on PCSX2 0.9.8:
I'm trying to rip models from
Magna Carta: Tears of Blood, and I got the .obj meshes out just fine ( [Shift] + [F8] ), but when I click [F9] to get the .dds textures, all it gives me in the _Ripper folder are just the useless on-screen captures.
I have the model with no textures. It has a proper UV Map though.
Is this maybe just a game-specific problem? Is there something about Magna Carta T.o.B that it refuses to give me the model's textures? I've been able to easily get .dds textures from other PS2 games with the [F9] button just fine.
And TexMod only gives me 6 textures, while in other games it gives me 100+.
So, I was just wondering.

Re: Ninja Ripper
Posted: Mon May 25, 2015 1:12 pm
by falconcool
A suggestion for Ninja Ripper coders.
The model captured by this tool currently is not what we saw on screen.It's the raw data from the model file.
Recent MMO games have amazing character customization.Some people may want to capture the model that you created by your own customization.
Hope you can add a function that can capture the screen model we see like Game Assassin and other old capture tool did.
Re: Ninja Ripper
Posted: Mon May 25, 2015 7:06 pm
by lionheartuk
falconcool wrote:A suggestion for Ninja Ripper coders.
The model captured by this tool currently is not what we saw on screen.It's the raw data from the model file.
Recent MMO games have amazing character customization.Some people may want to capture the model that you created by your own customization.
Hope you can add a function that can capture the screen model we see like Game Assassin and other old capture tool did.
Its been stated a good 10 times in this thread, even on the front page.
Its now abandonware, free for anyone else to pickup if they so wanted.
Re: Ninja Ripper
Posted: Mon Jun 29, 2015 4:12 pm
by RiccoChicco
My favorite ripper seems to be not working on Yebis3 engine games (Ride and MotoGP15 by Milestone in my case). It worked well on MotoGP14 which was running Yebis2.
When attempting to run the 32bit version, I got the "Function already hooked and have ANOTHER handler" message, and the rip button does nothing on 64 bits version for both mesh and textures
While looking at the available code on Github, this error is coming from the Hook Manager, but I'm not good enough at coding (and doesn't have the "afxres.h" file due to my Visual Studio version) to resolve it by myself.
I'm fear nobody can help since I can see this in the code
which probably means even the great BlackNinja is thinking it will ask more work on code.
If anybody has an idea, I'll take it. I'm a bit hopeless

Re: Ninja Ripper
Posted: Tue Jun 30, 2015 10:14 am
by blackninja
RiccoChicco
Try VisualStudio 2010 for compiling ripper. Or correctly upgrade project for another IDE.
Ripper not will work on 64bit games. Ripper need porting to 64bit. Sources are available.
Re: Ninja Ripper
Posted: Tue Jun 30, 2015 11:53 am
by RiccoChicco
Thanks, I'm gonna give it a try
I'll let you know if I find anything.
Re: Ninja Ripper
Posted: Mon Jul 13, 2015 10:40 am
by blackninja
Hi
Bug fixes beta release. If "Rip" button not work, try this version
NinjaRipper 1.1.5
http://rghost.ru/7Hghc4Sf5
Re: Ninja Ripper
Posted: Wed Jul 15, 2015 3:35 pm
by CZW
blackninja wrote:Hi
Bug fixes beta release. If "Rip" button not work, try this version
NinjaRipper 1.1.5
http://rghost.ru/7Hghc4Sf5
thks alot
i hope, you can work on a version able to rip 64 bits programs ...
Re: Ninja Ripper
Posted: Thu Jul 16, 2015 2:53 pm
by RiccoChicco
Thank you very much

Re: Ninja Ripper
Posted: Sun Jul 19, 2015 10:49 am
by Tosyk
I have checked last ripper version and updated the link on the main page:
http://cgig.ru/ninjaripper/
new version is 1.1.5:
- bug fix: D3D11 swaps the functions therefor set hooks doesn't worked.
Re: Ninja Ripper
Posted: Thu Jul 23, 2015 4:49 am
by kawayide
Hi, I imported models to 3dsmax, everything is good except for textures are missing. I tried resident evil 5 and cod8, both no texture. How can I fix it?
Re: Ninja Ripper
Posted: Mon Jul 27, 2015 8:48 am
by blackninja
Hi. Ninja Ripper updated. Now support x64.
Beta version. On any bugs attach log here.
http://rghost.ru/7xRgSszzn
Re: Ninja Ripper
Posted: Mon Jul 27, 2015 10:22 pm
by sandmangecko
Download link doesn't work, only one that does through this link is to a free game zone download.