Can someone explain the group-import function? I don't know how to use it
I want to import ALL ripped meshes without importing every single one.
@BlackNinja BTW it would be awesome if you could make an option to rip all meshes into a single .rip.

just type 0-N where N is the number for latest mesh of your folder rip.Slandey wrote:Hey there!
Can someone explain the group-import function? I don't know how to use it![]()
I want to import ALL ripped meshes without importing every single one.


you shouldn't put your 3ds max into some sort of a unaffordable task. Even though your pc rig has 8gb of ram and you'll be able to load all of 2122 meshes into 3ds max scene at once (or either step by step) I'm perfectly sure that you can not do anything with these meshes.Slandey wrote:But now I have the problem that my PC will freeze because it has not enough RAM (3DS Max uses more than 3GB, WTF??) when I try to import all 2122 meshes.


we always faced with limitations of possibilities, knowledge, interest. You have to be patient to get a perfect result. The Magic button simply can not existSlandey wrote:Why is no 3D ripper perfect??
I really don't get the point about dx-ripper and ninja ripper which have an almost perfect noesis plug-in with preview, totally free.Slandey wrote:Ok. BTW i have only 4 GB RAM
Why is no 3D ripper perfect??![]()
3D Ripper DX: Warped meshes (FOV)
Ninja Ripper: Only 3DS Max support & this importing stuff
DX Ripper: Milkshape3D license needed
GameAssassin: Complicated & chinese
I don't want to complain, but this bothers me a bit.
NinjaRipper would be perfect if it rips to OBJ or FBX.
You're right, but my knowledge changed A LOT since this postAres722 wrote:I really don't get the point about dx-ripper and ninja ripper which have an almost perfect noesis plug-in with preview, totally free.Slandey wrote:Ok. BTW i have only 4 GB RAM
Why is no 3D ripper perfect??![]()
3D Ripper DX: Warped meshes (FOV)
Ninja Ripper: Only 3DS Max support & this importing stuff
DX Ripper: Milkshape3D license needed
GameAssassin: Complicated & chinese
I don't want to complain, but this bothers me a bit.
NinjaRipper would be perfect if it rips to OBJ or FBX.
Then with noesis tool u can can convert your rips in what format you want.

Ah! Thanks; I wanna try that script -- I was using XnView's RGB -> BGR option and boy was it tedious.deadca7 wrote:To fix the blue textures you need to swap the red channel with the blue channel.fil1969 wrote:Sorry, i have problems with Hitman Absolution... and also problems with the textures uv's ..
also the textures are a kind of blue... please help! and sorry for my english
Here's my quick and dirty Photoshop script that does the job for you http://filebeam.com/349161abf2095301b9f2c1cf1002c0d6
Almost every DX11 game I have ripped with NinjaRipper has this channel bug.






don't you think this is beside this thread?Slandey wrote:But when I export it and view it in other programs like Unity3D or Noesis, it looks like I can look through it and the outside is inside...
Thanks ^^Tosyk wrote:don't you think this is beside this thread?Slandey wrote:But when I export it and view it in other programs like Unity3D or Noesis, it looks like I can look through it and the outside is inside...
flip polygons and remove map from alpha channel.


Its like just about every other 3D issue people have on the forum so often.Tosyk wrote:don't you think this is beside this thread?Slandey wrote:But when I export it and view it in other programs like Unity3D or Noesis, it looks like I can look through it and the outside is inside...
flip polygons and remove map from alpha channel.