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Re: [PS3] Captain America: Super Soldier .DATA

Posted: Tue Apr 07, 2015 1:02 pm
by shakotay2
shakotay2 wrote:someone would have to check these blocks in captainamerica.mesh:

Code: Select all

Offset    0  1  2  3  4  5  6  7   8  9  A  B  C  D  E  F

062670  >00 01 02 00 6D 16 11 3F  01 A7 00 00 0C E0 3F D4
062680   BA 0D 2E 49 39 2C BC 00  39 A2 3B 9C 39 A2 3B 9C
062690   39 A2 3B 9C C3 0A CB 4D >00 01 02 00 72 D1 0B DE
0626A0   01 4E 00 00 0C E0 3F D4  BA 0D 2E 5A 39 2B BC 00
0626B0   39 A1 3B A5 39 A1 3B A5  39 A1 3B A5 C1 C7 CB 53
0626C0   >00 01 03 00 76 40 08 3E  01 7E 00 00 0C A0 3F D6
0626D0   BA 0D 2E 2B 39 2C BC 00  39 A9 3B D4 39 A9 3B D4
0626E0   39 A9 3B D4 B5 A7 CB 7B >00 01 03 00 77 B5 06 BD...
..., I preferred improving hex2obj's multi mesh feature:
CaptainAmerica_1.JPG
But creating the H2O files automatically still requires too much format analysing.

Re: [PS3] Captain America: Super Soldier .DATA

Posted: Mon Apr 13, 2015 7:58 am
by artworkplay
Yes its around 2 years since but whatever happened to zaramot's findings with this one?