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PSP Lost Heroes .PCK
Posted: Sun Sep 30, 2012 12:50 pm
by youngmark
Code: Select all
2NBFX'...ˆ......libfont.prx.............................................................................................................................ÐP..Battle/Btl_Normal_pk.cmp
Hi,
I need help unpack the PSP Lost Heroes .PCK file.
Code: Select all
6D 65 64 69 61 66 69 72 65 2E 63 6F 6D 2F 3F 39 7A 61 76 6A 36 64 72 70 75 76 34 61 67 78
Re: PSP Lost Heroes .PCK
Posted: Sun Sep 30, 2012 1:26 pm
by fatduck
I did it for my friend weks ago. Hope this help!
Code: Select all
# Game: Lost Heroes [PSP]
# by Fatduck Sept 2012
# http://aluigi.org/quickbms.htm
idstring "2NBF"
get NUMRES long
get OFSBASE long
get BLKSIZE long
for i = 0 < NUMRES
getdstring RESNAME 0x80
get OFSRES long
get NULL long
get SIZERES long
math OFSRES += OFSBASE
log RESNAME OFSRES SIZERES
next i
Re: PSP Lost Heroes .PCK
Posted: Sun Sep 30, 2012 10:23 pm
by youngmark
Thanks fatduck
Re: PSP Lost Heroes .PCK
Posted: Sun Oct 11, 2015 9:17 am
by BlackDog
Has anyone tried anything further on this game?
Re: PSP Lost Heroes .PCK
Posted: Tue Aug 09, 2016 6:47 am
by BlackDog
Yes.
![rolleyes [roll]](./images/smilies/icon_rolleyes.gif)
Well I read this because I was trying to use QuickBMS for the first time - for something I think it wasn't designed to do: dump hex (into its textual equivalent, like a hex editor does, but interpreting structures at the same time) to be able to explore it.
Does the FatDuck script above allow re-PCK'ing?