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PSP Lost Heroes .PCK

Posted: Sun Sep 30, 2012 12:50 pm
by youngmark

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2NBFX'...ˆ......libfont.prx.............................................................................................................................ÐP..Battle/Btl_Normal_pk.cmp
Hi,
I need help unpack the PSP Lost Heroes .PCK file.

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6D 65 64 69 61 66 69 72 65 2E 63 6F 6D 2F 3F 39 7A 61 76 6A 36 64 72 70 75 76 34 61 67 78

Re: PSP Lost Heroes .PCK

Posted: Sun Sep 30, 2012 1:26 pm
by fatduck
I did it for my friend weks ago. Hope this help!

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# Game: Lost Heroes [PSP]
# by Fatduck     Sept 2012
# http://aluigi.org/quickbms.htm

idstring "2NBF"
get NUMRES long
get OFSBASE long
get BLKSIZE long

for i = 0 < NUMRES
   getdstring RESNAME 0x80
   get OFSRES long
   get NULL long
   get SIZERES long
   math OFSRES += OFSBASE
   log RESNAME OFSRES SIZERES
next i

Re: PSP Lost Heroes .PCK

Posted: Sun Sep 30, 2012 10:23 pm
by youngmark
Thanks fatduck

Re: PSP Lost Heroes .PCK

Posted: Sun Oct 11, 2015 9:17 am
by BlackDog
Has anyone tried anything further on this game?

Re: PSP Lost Heroes .PCK

Posted: Tue Aug 09, 2016 6:47 am
by BlackDog
Yes. [roll]
Well I read this because I was trying to use QuickBMS for the first time - for something I think it wasn't designed to do: dump hex (into its textual equivalent, like a hex editor does, but interpreting structures at the same time) to be able to explore it.

Does the FatDuck script above allow re-PCK'ing?