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X360 Love Tore Sweet

Post questions about game models here, or help out others!
alon
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X360 Love Tore Sweet

Post by alon »

Image
Hi, guys
I would be able to browse models, but most do not have such knowledge.
.bin (meshes)
.dds (textures)
I will send you PM with sample.
Any help would be greatly appreciated.

Thanks,
howfie
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Re: X360 Love Tore Sweet

Post by howfie »

This one is easy as pie. Don't have time for it though. If someone else wants to learn this stuff this is a game to do it.
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Re: X360 Love Tore Sweet

Post by zaykho »

This one is easy as pie. Don't have time for it though. If someone else wants to learn this stuff this is a game to do it.
Hum great !!

I will enjoy to have some models of this one, and will enjoy to learn how to get better at reversing 3d.
Wait the sample :p
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Re: X360 Love Tore Sweet

Post by finale00 »

howfie wrote:This one is easy as pie. Don't have time for it though. If someone else wants to learn this stuff this is a game to do it.
Anything in particular to watch out for?
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Re: X360 Love Tore Sweet

Post by howfie »

nope. vertex and index buffers are in plain site. textures are already in DDS files; no need to extract textures lol.
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Re: X360 Love Tore Sweet

Post by zaykho »

nope. vertex and index buffers are in plain site. textures are already in DDS files; no need to extract textures lol.
GOOD ! I really want to pick a try.

PS: And by the way, nice HTML5 game :p
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Re: X360 Love Tore Sweet

Post by howfie »

thanks. i would have made it fancier, but Namco goes after people if you get too close lol. go ahead and give Love * Sweet a try. what language are you going to use? if you need help just ask on here.
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Re: X360 Love Tore Sweet

Post by zaykho »

Namco goes after people if you get too close lol
Wow !! I didn't know that lol.
go ahead and give Love * Sweet a try. what language are you going to use? if you need help just ask on here.
I will just read the files with a Hexadecimal, then try to "store" the data in a txt file.
Then I will see if I will use python or maybe PHP.....

The thing is I have a project, re-create all (or at least what I love) console games on PC using HTML5 technology, so using PHP for converting to .JSON will be good case for me :p
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Re: X360 Love Tore Sweet

Post by zaykho »

Does someone can provide me a sample ?
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Re: X360 Love Tore Sweet

Post by chrrox »

Code: Select all

This is a binary xml format.
you have 4 bytes for a tag like
AGHX
SCEN
IMGH
then each tag has 12 bytes following it
6 shorts.
This is what tells you the xml structure
its slightly complex in that the numbers can mean a few different things based on the tag.
in a lot of the tags the 2nd short means the number of child elements.
for example
GEOM 00 00 00 02 00 10 00 00 00 00 00 00
this means there are 2 sub nodes under geom
so here is an example
==GEOM 00 00 00 02 00 10 00 00 00 00 00 00 - 2 TRLS sub nodes
====TRLS 00 00 00 01 00 10 00 00 00 00 00 00 - in this case the 1 means it has 1 data element
======VELM 00 00 00 07 00 10 00 00 00 00 00 00 - in this case the 7 means it has 7 data elements 
======INDX 00 00 06 06 00 10 00 02 00 00 00 00 - in this case the 0606 means it has that many face indecies
======VERT 00 00 16 1E 00 10 00 00 00 00 00 00 - in this case 16 1E * 4 is the size of the vertex buffer
======BUND 00 00 00 01 00 10 00 01 00 00 00 00 - in this case the 1 means it has 1 data element 
====TRLS 00 00 00 01 00 10 00 00 00 00 00 00
======VELM 00 00 00 07 00 10 00 00 00 00 00 00
======INDX 00 00 03 0C 00 10 00 02 00 00 00 00
======VERT 00 00 0A 64 00 10 00 00 00 00 00 00
======BUND 00 00 00 01 00 10 00 01 00 00 00 00

The VELEm tells how to read the vertex points
Vert Element start , type , count
00000000 504F5349 00000003 POSI - 3 floats for verts
0000000C 4E4F524D 00000003 NORM - 3 floats for normals
00000018 54414E47 00000003 TANG - 3 floats for gangents
00000024 42494E4F 00000003 BINO - 3 floats for binormals
00000030 54455843 00000002 TEXC - 2 flaots for tex coords
00000038 424C5745 00000004 BLWE - 4 floats for bone weights
00000048 424C494E 00000001 BLIN - 4 bytes for bone indecies

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Re: X360 Love Tore Sweet

Post by chrrox »

Ok I should have this done tomorrow just need to finish a few more things but its getting late.
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Re: X360 Love Tore Sweet

Post by chrrox »

here is a beta script it loads everything you need to get the models out with normals and uv's.
each model has only 2 or 3 textures so they are fairly easy to assign.
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Re: X360 Love Tore Sweet

Post by HatsuneMiku15 »

Could I have the samples please??
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Re: X360 Love Tore Sweet

Post by anime663 »

I cant seem to find where the .bin files are. Where did u find them?
Last edited by anime663 on Fri Jan 11, 2013 10:01 pm, edited 2 times in total.
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Re: X360 Love Tore Sweet

Post by mikulover39 »

Cool script thanks chrrox although one model had a UV error but that was easily fixed in a hex editor
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