I will re-look quickly into weapons files, for confirm the material and texture data.
Code: Select all
----------------mat,tex,unk2
-------Raikoh----------P000-------------------
player\p000\w000 = 2 mat, 2 tex, 16 + 96 byte unk2
player\p000\w001 = 2 mat, 3 tex, 16 + 96 byte unk2
player\p000\w002 = 5 mat, 4 tex, 16 + 160 byte unk2
player\p000\w003 = 2 mat, 4 tex, 16 + 112 byte unk2
-------Kintoki---------P001-------------------
player\p001\w000 = 1 mat, 2 tex, 16 + 64 byte unk2
player\p001\w001 = 2 mat, 4 tex, 16 + 80 byte unk2
player\p001\w002 = 2 mat, 3 tex, 16 + 80 byte unk2
-------Tsuna-----------P002-------------------
player\p002\w000\w000l = 1 mat, 3 tex, 16 + 64 byte unk2
player\p002\w000\w000r2 = 1 mat, 3 tex, 16 + 64 byte unk2
player\p002\w000\w000r = 1 mat, 3 tex, 16 + 32 byte unk2
player\p002\w001\w001l = 1 mat, 3 tex, 16 + 64 byte unk2
player\p002\w001\w001r2 = 1 mat, 2 tex, 16 + 64 byte unk2
player\p002\w001\w001r = 1 mat, 2 tex, 16 + 64 byte unk2
player\p002\w002\w002l = 1 mat, 3 tex, 16 + 64 byte unk2
player\p002\w002\w002r2 = 3 mat, 4 tex, 16 + 96 byte unk2
player\p002\w002\w002r = 3 mat, 4 tex, 16 + 96 byte unk2
-------Sadamitsu-------P003-------------------
player\p003\w000 = 1 mat, 2 tex, 16 + byte unk2
player\p003\w001 = 2 mat, 3 tex, 16 + byte unk2
player\p003\w002 = 2 mat, 3 tex, 16 + byte unk2
-------Suetake---------P004-------------------
player\p004\w000\w000l = 1 mat, 2 tex, 16 + byte unk2
player\p004\w000\w000r = 1 mat, 2 tex, 16 + byte unk2
player\p004\w001\w001l = 1 mat, 2 tex, 16 + byte unk2
player\p004\w001\w001r = 1 mat, 2 tex, 16 + byte unk2
player\p004\w002\w002l = 1 mat, 2 tex, 16 + byte unk2
player\p004\w002\w002r = 2 mat, 3 tex, 16 + byte unk2
-------Seimei----------P005-------------------
player\p005\w000\w000l = 0 mat, 0 tex, 16 + byte unk2
player\p005\w000\w000r = 0 mat, 0 tex, 16 + byte unk2
player\p005\w001\w001l = 0 mat, 0 tex, 16 + byte unk2
player\p005\w001\w001r = 0 mat, 0 tex, 16 + byte unk2
player\p005\w002\w002l = 0 mat, 0 tex, 16 + byte unk2
player\p005\w002\w002r = 0 mat, 0 tex, 16 + byte unk2
-------Raikoh(2)--------P006-------------------
player\p000\w000 = 2 mat, 2 tex, 16 + 96 byte unk2
player\p000\w001 = 2 mat, 3 tex, 16 + 96 byte unk2
player\p000\w002 = 5 mat, 4 tex, 16 + 160 byte unk2
player\p000\w003 = 2 mat, 4 tex, 16 + 112 byte unk2
there is a problem with SEIMEI (player005) her weapons doesn't store a lot of data, even MatCount and TexCount are not stored.