[solved]The Dark Eye - Chains of Satinav, *.vis file
Posted: Thu Aug 16, 2012 8:30 am
recently i've being studying the vis data file of the game "The Dark Eye - Chains of Satinav"
I found some png files in those archives.
But in the header chunk(IHDR) of the pngs, those bytes that should be the width and height of the picture came out to be bytes like "0x31 0x34 0x32 0x93","0x35,0x64,0x61,0xf2"
it's odd, seems those bytes have been encrypted
the data structure of the vis file I figured out so far is like that:
Length : 0x0E header of the file
Length : 0x10 * N some data of N files in this archive, each have 16 bytes
Others: packed data, pngs, etc.
I think the 16 bytes data of each file may be the "key" to solve the width/height encryption, but i can't figure out why
Any one helps? Thx in advance
there's a sample uploaded, which contains two files. One has only one png packed, while another vis have several file paced.
I found some png files in those archives.
But in the header chunk(IHDR) of the pngs, those bytes that should be the width and height of the picture came out to be bytes like "0x31 0x34 0x32 0x93","0x35,0x64,0x61,0xf2"
it's odd, seems those bytes have been encrypted
the data structure of the vis file I figured out so far is like that:
Length : 0x0E header of the file
Length : 0x10 * N some data of N files in this archive, each have 16 bytes
Others: packed data, pngs, etc.
I think the 16 bytes data of each file may be the "key" to solve the width/height encryption, but i can't figure out why
Any one helps? Thx in advance
there's a sample uploaded, which contains two files. One has only one png packed, while another vis have several file paced.