winhowfie wrote:yeah, i figured it could be deleted, just wondered what it might be used for in game as it seems wasteful. anyways, almost done... got OG bones and weights and just trying to fix up a few bad vertex formats and should be rearing for release pretty soon.
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Resident Evil 6
- cra0
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Re: Resident Evil 6
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howfie
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Re: Resident Evil 6
yes, PS3 only. pretty much done just gonna let some friends of mines beta test it and will release sometime early January (if no one else decides to release theirs). i know surveyor must have his own ripper for this as it's very close to the model format of RE5
. in fact, i went back and looked at his source code when I got stuck and was like ooooooohhhhhh.....


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Re: Resident Evil 6
So I won't be able to open the .mod files models from my xbox version?howfie wrote:yes, PS3 only. pretty much done just gonna let some friends of mines beta test it and will release sometime early January (if no one else decides to release theirs). i know surveyor must have his own ripper for this as it's very close to the model format of RE5. in fact, i went back and looked at his source code when I got stuck and was like ooooooohhhhhh.....
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artworkplay
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Re: Resident Evil 6
dam now i need to get my hands on the ps3 isohowfie wrote:format is not the same; won't work. that's funny the textures on the PS3 are brighter than the ones on the XBOX.
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rubening
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Re: Resident Evil 6
OMGG amazing work ,i want to see maps maps mapssss:D
did you ever try something with the animation files?
in case you wanna check and try with re5 files
http://www.mediafire.com/?i4kogaeizv4060s
check this animation files extracted, if you can...
these are from re5 but i dont think it will be too different from re6. (coming soon in pc)
if you need the ps3 format of the animations make me know i can send too.
did you ever try something with the animation files?
in case you wanna check and try with re5 files
http://www.mediafire.com/?i4kogaeizv4060s
check this animation files extracted, if you can...
these are from re5 but i dont think it will be too different from re6. (coming soon in pc)
if you need the ps3 format of the animations make me know i can send too.
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Sectus
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Re: Resident Evil 6
I saw mentions earlier in the thread of people considering to release a tool for converting the .mod files to another format. Has anyone released a tool like that yet?
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Re: Resident Evil 6
Guess we will wait on the pc release -_-howfie wrote:No, not yet. Decided to keep my tool private. Nobody knows what to do with lwos anyways lol.
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Re: Resident Evil 6
So the benchmark tool came out today for the PC release.
I had a go at ripping the models using ninjaripper but as you can see it's a big mess
Here is the link to the tool if anyone wants to experiment with the pc release .arc file format
http://international.download.nvidia.co ... ark_EU.exe
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Luriam
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Re: Resident Evil 6 SOUND
Hey guys, nice work !
Anyone figured out yet how to extract/unpack the SOUNDS ? I might have missed it somewhere, but if anyone knows a way, please respond. I've never met .sngw extension before. Here are a few samples. Yeah, and I also dropped in some .spc in there.
<link removed due forum rules violation>
Thanks in advance!
Anyone figured out yet how to extract/unpack the SOUNDS ? I might have missed it somewhere, but if anyone knows a way, please respond. I've never met .sngw extension before. Here are a few samples. Yeah, and I also dropped in some .spc in there.
<link removed due forum rules violation>
Thanks in advance!

