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Re: Resident Evil 6
Posted: Tue Oct 30, 2012 10:36 am
by cra0
MuffinMan123 wrote:assuming sherry and jake's change room scene is not pre-rendered, does this mean sherry's nude model is actually in game? how complete is it?
ah I just realized her special costume wasn't the patient garb.
:sadface
It is actually in game

Here
http://cra0kalo.com/public/uPl05SherryMonitor.7z
uPl05SherryMonitor\data\chara\pl\pl0500\model
Nipples and all rofl
Re: Resident Evil 6
Posted: Tue Oct 30, 2012 11:54 am
by pixeldamage
anyone have access to Jake in the Lab Rat chapter 3 mission?
Re: Resident Evil 6
Posted: Tue Oct 30, 2012 9:36 pm
by REfan
Now you can meet Miss wong in her brand new chinese dress!!!
Re: Resident Evil 6
Posted: Wed Oct 31, 2012 3:22 am
by artworkplay
Just out of curiosity, are the tools available somewhere and if yes do they support bones?
Re: Resident Evil 6
Posted: Wed Oct 31, 2012 4:09 am
by cra0
artworkplay wrote:Just out of curiosity, are the tools available somewhere and if yes do they support bones?
No there is no tools yet to open the models files, we are waiting for the pc release
Re: Resident Evil 6
Posted: Wed Oct 31, 2012 8:09 pm
by REfan
artworkplay wrote:Just out of curiosity, are the tools available somewhere and if yes do they support bones?
I'm talking about myself not the others. about the tool I use, it's 100% personal and is done by myself and FOR NOW can not support full bones BUT I'll try to finish it as soon as I could and promise to release it so that my dear frineds like u can use it as they wish.
Re: Resident Evil 6
Posted: Fri Nov 09, 2012 1:22 pm
by shadowmoy
Sharing extracted models links on this forum is
HIGHTLY FORBIDDEN, geez seriously,read the rules
please remove the links in first post ReFan
Re: Resident Evil 6
Posted: Fri Nov 09, 2012 1:30 pm
by cra0
shadowmoy wrote:Sharing extracted models links on this forum is
HIGHTLY FORBIDDEN, geez seriously,read the rules
please remove the links in first post ReFan
give him a break ...

Re: Resident Evil 6
Posted: Mon Dec 03, 2012 1:14 am
by howfie
Hey guys, I was looking at the texture files for the PS3 version of the game and ran across one texture format I couldn't figure out. These textures are typically _VTF and MVTF textures and are of type 0x0E. They are 32 bits-per-pixel and I have tried all common 32-bit D3DFMT_ formats, such as R8G8B8A8, A8R8G8B8, A8Y8U8V8, A2R10G10B10, etc. etc. Anyone got a clue as to what type of map these are?
Thanks!

Re: Resident Evil 6
Posted: Mon Dec 03, 2012 7:52 am
by howfie
lol, nevermind it's D3DFMT_R32F in cs_pl0640_neba_MVTF.tex the first pixel component is 0x3F800000 lol. silly me.

Re: Resident Evil 6
Posted: Mon Dec 03, 2012 12:45 pm
by cra0
howfie wrote:lol, nevermind it's D3DFMT_R32F in cs_pl0640_neba_MVTF.tex the first pixel component is 0x3F800000 lol. silly me.

I'm still waiting for the pc release -_-
Re: Resident Evil 6
Posted: Mon Dec 03, 2012 1:44 pm
by howfie
lol, i want these zombie models now

. i'm not going to wait for a PC release that's due out sometime next year (even though the models in the PC version are expected to be of higher quality).
i even think i broke my new record too... it takes 1 hour to process all 3,000+ arc files and 20,000+ texture files LOL!
Re: Resident Evil 6
Posted: Wed Dec 26, 2012 7:23 am
by howfie
anyone happen to know what this edge geometry that's in the vertex buffer is there for?

Re: Resident Evil 6
Posted: Fri Dec 28, 2012 3:57 pm
by Kamillho
RE5 models got the same vertex. You can delete this xd Its not useable
Re: Resident Evil 6
Posted: Sat Dec 29, 2012 11:59 am
by howfie
yeah, i figured it could be deleted, just wondered what it might be used for in game as it seems wasteful. anyways, almost done... got OG bones and weights and just trying to fix up a few bad vertex formats and should be rearing for release pretty soon.
