[Request] help with Princess Crown (various file formats)
Posted: Thu Aug 02, 2012 7:25 pm
Hi everyone,
I'm working on a project with the Sega Saturn game Princess Crown. (predecessor to 'Odin Sphere' and 'Muramasa: The Demon Blade' and possibly the spiritual prequel to Vanillaware's upcoming 'Dragon Crown') This game has never been released outside of Japan even though there has been numerous requests for localization. The only re-release of the game has been on the Japanese PSP where it appeared to be running under emulation (it's believed that the original source has been lost). There have been some partial translations by fans but nothing in along the lines of a full translation patch that can be applied to your legally owned copy of the game.
I need some help mapping everything out and identifying these file formats (and what's in them).

Title screen

Text in the attract demo

In-game dialog

Text in the save/load menu
The text in the second screenshot is located near very end of the main program (0.bin). Each letter maps to a corresponding letter sprite. Other text in the game works in a similar manner and this may also be true of the in-game dialogue but were' not 100% sure. It could be located as part of the event system or possibly bundled with the character or stage data. That's the current theory anyway - we won't know for sure until we can unpackage some of these files and decode the graphic data.
So, yeah - it's a challenge. If anyone has some free time to take a look at a file in their area of expertise and offer some advice it would be greatly appreciated.
Regards,
Jason
I'm working on a project with the Sega Saturn game Princess Crown. (predecessor to 'Odin Sphere' and 'Muramasa: The Demon Blade' and possibly the spiritual prequel to Vanillaware's upcoming 'Dragon Crown') This game has never been released outside of Japan even though there has been numerous requests for localization. The only re-release of the game has been on the Japanese PSP where it appeared to be running under emulation (it's believed that the original source has been lost). There have been some partial translations by fans but nothing in along the lines of a full translation patch that can be applied to your legally owned copy of the game.
I need some help mapping everything out and identifying these file formats (and what's in them).
- CHB - believed to contain (background?) tile data as well as some other stuff
- CHR - contains image data.. not sure if 'chr' is abreviation of character (sprite) or character (text)
- CLB - no idea.
- EVN - possibly short for 'event', some sort of script?
- MCB - no idea. the 'B' might stand for 'bank'
- MPB - no idea. the 'B' might stand for 'bank'
- PAK - archive of some sort? might contain sprite data
- PCM - definitely in-game music for non-redbook areas
- PRG - no idea. (animation related?)
- SND - probably sound effects, not sure of the format

Title screen

Text in the attract demo

In-game dialog

Text in the save/load menu
The text in the second screenshot is located near very end of the main program (0.bin). Each letter maps to a corresponding letter sprite. Other text in the game works in a similar manner and this may also be true of the in-game dialogue but were' not 100% sure. It could be located as part of the event system or possibly bundled with the character or stage data. That's the current theory anyway - we won't know for sure until we can unpackage some of these files and decode the graphic data.
So, yeah - it's a challenge. If anyone has some free time to take a look at a file in their area of expertise and offer some advice it would be greatly appreciated.
Regards,
Jason