Dead Rising 2: Case Zero .tex files
Posted: Thu Jul 12, 2012 5:48 am
I want to get the textures for Chuck's orange shirt, but they seem to be written in a different format than DR2 on PC.
When DR2 PC's .tex files are unpacked using one of aluigi's scripts, it spits out .dds files with the textures.
However even after using the Case Zero script on his site, the textures are not spit out as .dds by his "DR2TextureConvert" texture, and cannot be read by any program.
Does anyone have any tips or suggestions? Help would be extremely appreciated.
Attached is a Case Zero texture file that seems to have no compression but still can't be read.
https://dl.dropbox.com/u/13825278/cr_to ... rts_cm.rar
Thanks to anybody who reads this.
When DR2 PC's .tex files are unpacked using one of aluigi's scripts, it spits out .dds files with the textures.
However even after using the Case Zero script on his site, the textures are not spit out as .dds by his "DR2TextureConvert" texture, and cannot be read by any program.
Does anyone have any tips or suggestions? Help would be extremely appreciated.
Attached is a Case Zero texture file that seems to have no compression but still can't be read.
https://dl.dropbox.com/u/13825278/cr_to ... rts_cm.rar
Thanks to anybody who reads this.