Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

Mortal Kombat: Deadly Alliance SSF Files

Get your graphics formats figures out here! Got details for others? Post here!
Post Reply
MusicNerd
beginner
Posts: 29
Joined: Sun Aug 14, 2011 7:48 am
Been thanked: 1 time

Mortal Kombat: Deadly Alliance SSF Files

Post by MusicNerd »

Hi There,

I have been trying to find a way to extract the 2D textures from Mortal Kombat: Deadly Alliance a came that came out in 2002. I have tried everything known to man. I sent an email to aluigi but he seems pretty busy and said these SSF archive files look tough. Can anyone help me with them? I was able to extract all the .ssf files from the PS2 MK:DA.PAK file -OR- I can give you the .ssf file from the xbox version as the xbox version does not archive them into MK:DA.pak. And if you really want I can give you the Gamecube version of the .ssf file. I have attached 2 files any help would be greatly appriciated.
koinaward.sff__xbox-ps2-ngc.rar
You do not have the required permissions to view the files attached to this post.
MusicNerd
beginner
Posts: 29
Joined: Sun Aug 14, 2011 7:48 am
Been thanked: 1 time

Re: Mortal Kombat: Deadly Alliance SSF Files

Post by MusicNerd »

Ok so I asked someone who knows alot about BMS scripts about this and he was able to whip up a bms script that extracts the .ssf archives (ps2)
now I have files with this type of header, anyone recognize it? The game uses Renderware.

Code: Select all

"             ÿÿ PS2 "
<- Larger file

Code: Select all

" €            ÿÿ PS2 "
<- Smaller File

Usally the way MK works is the larger images are split into to usally 512x256 and 256x256. So thats how it looks above
Post Reply