MMD RIGGER MODELS!

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LittleBJD
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MMD RIGGER MODELS!

Post by LittleBJD » Mon Jul 02, 2012 11:59 am

So, I got the MMD Rigger models.
She thinks that I am innocent, but truly, I am bad.
There is no passes like that stupid MMD Rigger.
So here you go~
Purple Sister <link removed due forum rules violation>
Black Heart<link removed due forum rules violation>
Vert <link removed due forum rules violation>
All links are there so dont worry ;3
Models:
Vert, Purple Sister and Black Heart
The others will be uploaded soon ;3
Enjoy~!!!!

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Re: MMD RIGGER MODELS!

Post by HatsuneMiku15 » Mon Jul 02, 2012 3:31 pm

So seriously like, whoever is doing this could you stop? Because it's me here. THE REAL LITTLEBJD. I would never do that and another thing is I was sick so that's not me. THE HELL IS WRONG WITH THIS TROLL.

(My friend made this acc. name for me so yeah..It was because I couldn't make accounts in here..)

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Re: MMD RIGGER MODELS!

Post by HatsuneMiku15 » Mon Jul 02, 2012 3:33 pm

Ohh and here, it's 10:32 PM from Philippines time. I only found out now what mess you did.

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Re: MMD RIGGER MODELS!

Post by anime663 » Mon Jul 02, 2012 6:09 pm

Again?
Are my models really that awesome? Just to tell you no they are not. They suck. Vert has like a million issues and the others are noob rigs so really to tell the truth I don't care. Plus it isn't something I made with Metaseq or any other 3D program all I did was add bones, physics and joints that was it. So really trolls get a grip on life and see how valuable these models really are and get a life. Especially since its over a whack of damned pixels.

:I If your expecting me to do anything more about this besides my thoughts your wrong I will just keep doing what I'm doing and you trolling me isn't going to stop me because who ever is doing this is being a immature brat who doesn't have a life and wants to troll over a whack of stupid pixels.

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Re: MMD RIGGER MODELS!

Post by Demonsangel » Tue Jul 03, 2012 7:04 pm

Looks like we're going to be needing a kindergarten teacher to keeps these in line.

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Re: MMD RIGGER MODELS!

Post by finale00 » Tue Jul 03, 2012 7:14 pm

You know what, their eyes scare me to no end.

http://www.youtube.com/watch?v=ritmj0q6L4A

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Re: MMD RIGGER MODELS!

Post by Demonsangel » Tue Jul 03, 2012 7:16 pm

I will never get the fuss about these types of models.

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Re: MMD RIGGER MODELS!

Post by finale00 » Tue Jul 03, 2012 7:33 pm

But they're cute. Well, the ones that don't look like they're staring into space.

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Re: MMD RIGGER MODELS!

Post by howfie » Tue Jul 03, 2012 7:47 pm

Yeah, the eyes aren't that great but the models do make for a good anime reference. I learned a lot from this game and from totori and meruru rips. Totori and meruru use very interesting anime facial morphs. They aren't animated textures but rather vertex morphs that distort the face texture.

However, I really regret releasing the mk2 ripper now :lol: . I was going to go back to it and try to get the animations since the motion ISM2 files just store a list of time keyframes along with joint euler angles, but after all this stuff nah... forget it lol. I ain't working on the new game when it comes out either... somebody else will have to do it lol. I'm tired of working on these scene graph based formats; they are no fun.

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Re: MMD RIGGER MODELS!

Post by finale00 » Tue Jul 03, 2012 8:31 pm

You mean how people are saying they did all the work when all they did was use your tools? lol

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Re: MMD RIGGER MODELS!

Post by RandomTBush » Tue Jul 03, 2012 9:31 pm

finale00 wrote:You mean how people are saying they did all the work when all they did was use your tools? lol
If that's the case, then don't look at me. I always put

Code: Select all

Notes: Special thanks to howfie for the model importing script.
at the bottom of the information tags for each of my model uploads, but it seems that nobody else bothers to thank you for that...

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Re: MMD RIGGER MODELS!

Post by howfie » Tue Jul 03, 2012 9:51 pm

Nah, I don't care what people do lol. I dont need or want any credit. I get a kick out of it though sometimes and makes me lol. My main complaint is this...

Da user comes to xentax.
Extracts models.
Posts screencap of model on da.
Another user on da asks where they got model from.
They say they ripped it themselves.
Other user asks how can I get the models?
And their reply... you have to wait for another ripper! Wtf! Lol!

I do this to share with you guys... but some of these da children take the free cake and won't let anyone else eat it too hahaha. I mean come on...just tell people where you got access to the models from so they can have some fun too!

But for neptunia v I am expecting another scene graph format and it takes a month of work to map out nodes. Just don't have the time.

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Re: MMD RIGGER MODELS!

Post by finale00 » Tue Jul 03, 2012 11:02 pm

So I went to look at what scene graphs are about
The scene graph is a structure that arranges the logical and often (but not necessarily) spatial representation of a graphical scene. The definition of a scene graph is fuzzy because programmers who implement scene graphs in applications — and, in particular, the games industry — take the basic principles and adapt these to suit particular applications. This means there is no consensus as to what a scene graph should be.
We need more standards in the computing world. Maybe life would be easier for everyone.

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Re: MMD RIGGER MODELS!

Post by chrrox » Tue Jul 03, 2012 11:11 pm

the format is based off of sony's sdk that uses collada as a base.
so in a sense it is using a standard just a really annoying and complex one.

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Re: MMD RIGGER MODELS!

Post by howfie » Tue Jul 03, 2012 11:35 pm

Yeah, for example, this is my IGB parser, which so far parses the entire tree, but doesn't yet parse the data section yet... that and the header file is already almost 5,000+ lines of C++ scene graph madness lol! The totori PSSG one was 6,000+ lines of code and I didn't even process all the nodes. I think Neptunia with its bugs was around 3,000 - 4,000 lines of code as well. Considering by software engineering standards 10 lines of code per day per worker... it's a lot of work.

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