Poll & Discussion: We wish the site to continue (Y/N)
MMD RIGGER MODELS!
MMD RIGGER MODELS!
So, I got the MMD Rigger models.
She thinks that I am innocent, but truly, I am bad.
There is no passes like that stupid MMD Rigger.
So here you go~
Purple Sister <link removed due forum rules violation>
Black Heart<link removed due forum rules violation>
Vert <link removed due forum rules violation>
All links are there so dont worry ;3
Models:
Vert, Purple Sister and Black Heart
The others will be uploaded soon ;3
Enjoy~!!!!
She thinks that I am innocent, but truly, I am bad.
There is no passes like that stupid MMD Rigger.
So here you go~
Purple Sister <link removed due forum rules violation>
Black Heart<link removed due forum rules violation>
Vert <link removed due forum rules violation>
All links are there so dont worry ;3
Models:
Vert, Purple Sister and Black Heart
The others will be uploaded soon ;3
Enjoy~!!!!
-
HatsuneMiku15
- n00b
- Posts: 10
- Joined: Mon May 07, 2012 12:13 pm
- Has thanked: 1 time
- Been thanked: 1 time
Re: MMD RIGGER MODELS!
So seriously like, whoever is doing this could you stop? Because it's me here. THE REAL LITTLEBJD. I would never do that and another thing is I was sick so that's not me. THE HELL IS WRONG WITH THIS TROLL.
(My friend made this acc. name for me so yeah..It was because I couldn't make accounts in here..)
(My friend made this acc. name for me so yeah..It was because I couldn't make accounts in here..)
-
HatsuneMiku15
- n00b
- Posts: 10
- Joined: Mon May 07, 2012 12:13 pm
- Has thanked: 1 time
- Been thanked: 1 time
Re: MMD RIGGER MODELS!
Ohh and here, it's 10:32 PM from Philippines time. I only found out now what mess you did.
-
anime663
- veteran
- Posts: 111
- Joined: Mon Jun 04, 2012 1:45 am
- Has thanked: 29 times
- Been thanked: 2 times
Re: MMD RIGGER MODELS!
Again?
Are my models really that awesome? Just to tell you no they are not. They suck. Vert has like a million issues and the others are noob rigs so really to tell the truth I don't care. Plus it isn't something I made with Metaseq or any other 3D program all I did was add bones, physics and joints that was it. So really trolls get a grip on life and see how valuable these models really are and get a life. Especially since its over a whack of damned pixels.
:I If your expecting me to do anything more about this besides my thoughts your wrong I will just keep doing what I'm doing and you trolling me isn't going to stop me because who ever is doing this is being a immature brat who doesn't have a life and wants to troll over a whack of stupid pixels.
Are my models really that awesome? Just to tell you no they are not. They suck. Vert has like a million issues and the others are noob rigs so really to tell the truth I don't care. Plus it isn't something I made with Metaseq or any other 3D program all I did was add bones, physics and joints that was it. So really trolls get a grip on life and see how valuable these models really are and get a life. Especially since its over a whack of damned pixels.
:I If your expecting me to do anything more about this besides my thoughts your wrong I will just keep doing what I'm doing and you trolling me isn't going to stop me because who ever is doing this is being a immature brat who doesn't have a life and wants to troll over a whack of stupid pixels.
-
Demonsangel
- mega-veteran

- Posts: 241
- Joined: Fri Aug 05, 2011 9:31 pm
- Location: Antwerp
- Has thanked: 13 times
- Been thanked: 41 times
Re: MMD RIGGER MODELS!
Looks like we're going to be needing a kindergarten teacher to keeps these in line.
-
Demonsangel
- mega-veteran

- Posts: 241
- Joined: Fri Aug 05, 2011 9:31 pm
- Location: Antwerp
- Has thanked: 13 times
- Been thanked: 41 times
-
finale00
- M-M-M-Monster veteran

- Posts: 2382
- Joined: Sat Apr 09, 2011 1:22 am
- Has thanked: 170 times
- Been thanked: 303 times
Re: MMD RIGGER MODELS!
But they're cute. Well, the ones that don't look like they're staring into space.
-
howfie
- double-veteran

- Posts: 929
- Joined: Fri Jul 08, 2011 12:06 pm
- Location: Torrance, CA
- Has thanked: 10 times
- Been thanked: 273 times
Re: MMD RIGGER MODELS!
Yeah, the eyes aren't that great but the models do make for a good anime reference. I learned a lot from this game and from totori and meruru rips. Totori and meruru use very interesting anime facial morphs. They aren't animated textures but rather vertex morphs that distort the face texture.
However, I really regret releasing the mk2 ripper now
. I was going to go back to it and try to get the animations since the motion ISM2 files just store a list of time keyframes along with joint euler angles, but after all this stuff nah... forget it lol. I ain't working on the new game when it comes out either... somebody else will have to do it lol. I'm tired of working on these scene graph based formats; they are no fun.
However, I really regret releasing the mk2 ripper now
-
finale00
- M-M-M-Monster veteran

- Posts: 2382
- Joined: Sat Apr 09, 2011 1:22 am
- Has thanked: 170 times
- Been thanked: 303 times
Re: MMD RIGGER MODELS!
You mean how people are saying they did all the work when all they did was use your tools? lol
-
RandomTBush
- ultra-veteran

- Posts: 354
- Joined: Thu May 13, 2010 4:11 pm
- Has thanked: 56 times
- Been thanked: 294 times
Re: MMD RIGGER MODELS!
If that's the case, then don't look at me. I always putfinale00 wrote:You mean how people are saying they did all the work when all they did was use your tools? lol
Code: Select all
Notes: Special thanks to howfie for the model importing script.-
howfie
- double-veteran

- Posts: 929
- Joined: Fri Jul 08, 2011 12:06 pm
- Location: Torrance, CA
- Has thanked: 10 times
- Been thanked: 273 times
Re: MMD RIGGER MODELS!
Nah, I don't care what people do lol. I dont need or want any credit. I get a kick out of it though sometimes and makes me lol. My main complaint is this...
Da user comes to xentax.
Extracts models.
Posts screencap of model on da.
Another user on da asks where they got model from.
They say they ripped it themselves.
Other user asks how can I get the models?
And their reply... you have to wait for another ripper! Wtf! Lol!
I do this to share with you guys... but some of these da children take the free cake and won't let anyone else eat it too hahaha. I mean come on...just tell people where you got access to the models from so they can have some fun too!
But for neptunia v I am expecting another scene graph format and it takes a month of work to map out nodes. Just don't have the time.
Da user comes to xentax.
Extracts models.
Posts screencap of model on da.
Another user on da asks where they got model from.
They say they ripped it themselves.
Other user asks how can I get the models?
And their reply... you have to wait for another ripper! Wtf! Lol!
I do this to share with you guys... but some of these da children take the free cake and won't let anyone else eat it too hahaha. I mean come on...just tell people where you got access to the models from so they can have some fun too!
But for neptunia v I am expecting another scene graph format and it takes a month of work to map out nodes. Just don't have the time.
-
finale00
- M-M-M-Monster veteran

- Posts: 2382
- Joined: Sat Apr 09, 2011 1:22 am
- Has thanked: 170 times
- Been thanked: 303 times
Re: MMD RIGGER MODELS!
So I went to look at what scene graphs are about
We need more standards in the computing world. Maybe life would be easier for everyone.The scene graph is a structure that arranges the logical and often (but not necessarily) spatial representation of a graphical scene. The definition of a scene graph is fuzzy because programmers who implement scene graphs in applications — and, in particular, the games industry — take the basic principles and adapt these to suit particular applications. This means there is no consensus as to what a scene graph should be.
-
chrrox
- Moderator
- Posts: 2602
- Joined: Sun May 18, 2008 3:01 pm
- Has thanked: 57 times
- Been thanked: 1397 times
Re: MMD RIGGER MODELS!
the format is based off of sony's sdk that uses collada as a base.
so in a sense it is using a standard just a really annoying and complex one.
so in a sense it is using a standard just a really annoying and complex one.
-
howfie
- double-veteran

- Posts: 929
- Joined: Fri Jul 08, 2011 12:06 pm
- Location: Torrance, CA
- Has thanked: 10 times
- Been thanked: 273 times
Re: MMD RIGGER MODELS!
Yeah, for example, this is my IGB parser, which so far parses the entire tree, but doesn't yet parse the data section yet... that and the header file is already almost 5,000+ lines of C++ scene graph madness lol! The totori PSSG one was 6,000+ lines of code and I didn't even process all the nodes. I think Neptunia with its bugs was around 3,000 - 4,000 lines of code as well. Considering by software engineering standards 10 lines of code per day per worker... it's a lot of work.
