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[XBOX360]ROBOTICS;NOTES

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epopoe
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[XBOX360]ROBOTICS;NOTES

Post by epopoe »

http://www.youtube.com/watch?v=uZKxCUXxB0Y


Image
Image
Image

This game cute 3d chararter come out
Ill more information and add data later on
howfie
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Re: [XBOX360]ROBOTICS;NOTES

Post by howfie »

it's not out yet is it?
Darko
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Re: [XBOX360]ROBOTICS;NOTES

Post by Darko »

howfie wrote:it's not out yet is it?
The demo should have been out 2 weeks ago in the Japanese store of xbox live. Right now I don't have my 360 (RROD lol). I'm gonna see if I can download it if you're interested in it.

See ya.
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Re: [XBOX360]ROBOTICS;NOTES

Post by howfie »

LOL that sucks dude. I would be pissed.
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Re: [XBOX360]ROBOTICS;NOTES

Post by epopoe »

howfie
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Re: [XBOX360]ROBOTICS;NOTES

Post by howfie »

data is compressed, anyone recognize the compression?
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Re: [XBOX360]ROBOTICS;NOTES

Post by chrrox »

0F F5 12 EE
is the clasic xmem compress
use xb decompress from the sdk to extract the data.
the archive format is simple

Code: Select all

idstring "LNK4"
get baseoff long
for
get offset long
get size long
math offset * 0x800
math offset + baseoff
math size * 0x400
log "" offset size
if size == 0
cleanexit
endif
next
the resulting mdl files contain several xmem files i am not sure if quickbms handles these or not but the sdk does no problem.
i would automate the mdl extraction part if i knew what to feed into quickbms.

mdl extraction

Code: Select all

get idstring long
get files long
get arcsize long
get null long
get base basename
for i = 0 < files
set name base
string name + _
string name + i
get type byte
if type == 0
string name + .mdl.xcomp
elif type == 1
string name + .1.xcomp
elif type == 2
string name + .dds.xcomp
elif type == 3
string name + .3.xcomp
elif type == 4
string name + .4.xcomp
elif type == 5
string name + .5.xcomp
elif type == 6
string name + .6.xcomp
elif type == 7
string name + .7.xcomp
elif type == 8
string name + .anm.xcomp
elif type == 9
string name + .tex.xcomp
endif
getdstring null 11
get offset long
get blocksize long
get size long
math offset * 0x800
log name offset size
next i
chrrox
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Re: [XBOX360]ROBOTICS;NOTES

Post by chrrox »

run this with the mdl bat file

Code: Select all

c:\quickbms\quickbms.exe -d -F "*.mdl" C:\Character\mdl.bms C:\Character\mdl G:\WEBZEN\Character\ext
then run this bat file in the root of the folder you extracted these to.

Code: Select all

for /r %%f in (*.xcomp) do (
xbdecompress.exe "%%f" "%%~pnf"
del "%%f"
)
and here is the bms to convert the character .tex files into dds files.

Code: Select all

get idstring long
get files long
get unk long
get base basename
set offset files
math offset * 4
math offset + 12
for i = 0 < files
set name base
string name + _
string name + i
string name + .dds
get size long
log name offset size
math offset + size
next i
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Re: [XBOX360]ROBOTICS;NOTES

Post by chrrox »

here is the basic noesis script.
done
1.verts
2.uv's
3.normals
4.faces
not done
-bones / weights
-materials
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Re: [XBOX360]ROBOTICS;NOTES

Post by howfie »

these nice models will definitely make good anime references :-). kinda looks toaru majutsu no index style.
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Re: [XBOX360]ROBOTICS;NOTES

Post by The Chief »

ok chroxx i follow yor steps but iam stuck in the part of

"run this with the mdl bat file" with the code below that
its said "Error the input folder its empty" so what i did
wrong ?
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Re: [XBOX360]ROBOTICS;NOTES

Post by howfie »

are the bones/weights/materials for this game hard to figure out? gonna finish this one up?
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Re: [XBOX360]ROBOTICS;NOTES

Post by chrrox »

the bones / wieghts are not to hard
for materials i think ill have to edit the extraction script to count the texture number rather then the file number in the archive.
but yeah if i don't finish it this weekend feel free or if you want to anyway go for it.
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Re: [XBOX360]ROBOTICS;NOTES

Post by meda »

Can somebody finish this up and add the bones? :)
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Re: [XBOX360]ROBOTICS;NOTES

Post by b9502032 »

Hi sorry to reup this thread but i really dont know what is xb decompress is
I extract the iso file and got the model.dat and what is the next step to do
please help me , appriciate
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