Oh thanks. I've been doing it via replacing models and ripping them until now. This makes it easier.
EDIT
Curious, will it also work on Riddick? Since I believe it uses the same engine.
EDIT 2
It seems like quite a few meshes only load a set of verts but don't built the mesh. Mostly static models it seems. Thouh happens with a few models for characters as well. Generally attachments. FOr instance Liquid armour under characters/aspari/aspari_liquid_armour. You're saying it's small models, but from what I can see the size doesn't matter as much. There's something else. Probably staticness. A second idea is, that the models that have issues with loading have emitor points. Though I don't think that's the case.
EDIT 3
Looked at the models in max now. Got one more bug to report. UVW's don't export completely correctly, they tend to show up squashed. A bit vertically and a lot horizontally. Though not all. Just most.
here's a really quick illustration of it. - the model used for it is the tar39 - Left - quick rendition of how it shold be, right similar UVW section on the mesh how it imports
