D. Gray-man PS2
Posted: Tue Jun 19, 2012 9:19 pm
I'm not sure if there are some standards for packing PS2 data.
There's an ELF file, but don't know if that contains anything I need. There are a bunch of strings in the ELF file though, so it might be needed.
File table at the top followed by data, but I don't see anything that looks like sizes or offsets, or number of files even.
The data is not compressed or encrypted, I'm just not sure how it is structured.
You can see that the data is stored in 4 separate archives (don't think they are related, and is grouped based on types of files (sounds, pictures, etc)
Here's what the top of one of the archives look like

PM for samples.
There's an ELF file, but don't know if that contains anything I need. There are a bunch of strings in the ELF file though, so it might be needed.
File table at the top followed by data, but I don't see anything that looks like sizes or offsets, or number of files even.
Code: Select all
struct Entry {
int32 ?
int32 ?
char[56] string
}
You can see that the data is stored in 4 separate archives (don't think they are related, and is grouped based on types of files (sounds, pictures, etc)
Here's what the top of one of the archives look like

PM for samples.