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Lollipop Chainsaw
Posted: Sat Jun 09, 2012 8:57 am
by howfie
Check on usenet and forums show that game was leaked. Anyone take a look at the files yet? I'm going to pass on this one as I am pondering retirement lol

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EDIT: Oh, saw online this is an Unreal Engine game... looks like a job for giiiiiiiiilllllllllddddddooooooooorrrrrrr ha ha ha.
Re: Lollipop Chainsaw
Posted: Sat Jun 09, 2012 2:53 pm
by rexil
howfie wrote:Check on usenet and forums show that game was leaked. Anyone take a look at the files yet? I'm going to pass on this one as I am pondering retirement lol

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EDIT: Oh, saw online this is an Unreal Engine game... looks like a job for giiiiiiiiilllllllllddddddooooooooorrrrrrr ha ha ha.
Umodel already supports it

Re: Lollipop Chainsaw
Posted: Sat Jun 09, 2012 3:02 pm
by howfie
wow, that's cool! lol just saw on the xnalara forums... isn't that a little risky ha ha ha? displaying models in blender when the game isn't even released yet ha ha ha.
Re: Lollipop Chainsaw
Posted: Sat Jun 09, 2012 3:11 pm
by rexil
howfie wrote:wow, that's cool! lol just saw on the xnalara forums... isn't that a little risky ha ha ha? displaying models in blender when the game isn't even released yet ha ha ha.
Yeah... :\ Well I respect release dates from my part.
Re: Lollipop Chainsaw
Posted: Sat Jun 09, 2012 3:14 pm
by howfie
yep, i'll wait too; can't wait though... gonna be hard not to be tempted to take a peek too

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Re: Lollipop Chainsaw
Posted: Sat Jun 09, 2012 4:17 pm
by howfie
For those that care, I had this exe for a while... it just automates gildor's umodel.
Place ripper.exe, umodel.exe, and SDL.dll in same directory, in the root directory where all XXX and UPK files are (in the same directory or any subdirectory where ripper.exe is) and ripper.exe will seek them out and run umodel.exe -export -all "filename" on them.