Say you would want to create your own model format file/container, what would be required to achieve optimal performance?
I've had a look at a few formats over the past few months and I've seen quite some differences: Some store the armature in/out the file, the way they look up the triangles, ...
but I was wondering if there is a decent read somewhere about creating your own format, the requirements and tips and the same for creating the actual engine.
I've read some research, but it mostly what I already know (what's inside a 3d model, ...) or about features that aren't a necessity right now.
Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Custom Model format and Game Engine
-
Demonsangel
- mega-veteran

- Posts: 241
- Joined: Fri Aug 05, 2011 9:31 pm
- Location: Antwerp
- Has thanked: 13 times
- Been thanked: 41 times
