* Place ripper.exe where .A, .B, and .C files are.
* Run ripper.exe.
* Wait for a while.
* Locate LWO files.
* Locate appropriate textures.
* Convert textures to TGA using Photoshop.
* Move TGA files to where LWO is.
* Open LWO in LightWave.
* Texturing is automatic; if it asks where textures are, point to same directory and voila.
Example:
* The following picture below, her LWOs are in LINKDATA_A/0400 directory. Her textures are in LINKDATA_A/0896 directory.
* Remember, all tits need to be reoriented lol.
Notes:
* Character models are in pieces.
* Tits are not oriented correctly.
* You will have to transfer all tits to Maya or Max to reorient; LW does not rotate vertex normals along with geometry.
* Hair also typically has to be moved, but not reoriented, to the right place as well.
* Geometry with cloth physics are not implemented.
* No bones yet. Has UV, normals, weights. Too lazy to do bones right now.
* No level geometry yet; those are located in G1E files.
* G1M files contain characters, props, ships, and skyboxes; that's what you get.
* There is also LOD geometry in the files, you can recognize them because they do not have UVs.



