[XBox360] Rise of Nightmares
Posted: Mon May 07, 2012 5:20 pm
Actually had most of this done a long time ago but had to rewrite it thanks to Onechanbara Z: Kagura lol. Currently supports only character models and weapons. Models have weights but no bones yet (I am rewriting my skeleton code at the moment to support multiple skeleton systems). Bones are easy and will come in an update in a few days. Texturing is automatic, but as always, use Photoshop actions to batch convert textures from DDS to TGA for it to work (since LW doesn't support DDS). Will also do level geometry in a bit too. Character models aren't that impressive, but the zombie models are pretty cool if you like that kind of stuff lol.
Use Luigi's CPK BMS script to extract data.
Then place ripper.exe in game root directory and run.

Want a puppy dog lol?

Use Luigi's CPK BMS script to extract data.
Then place ripper.exe in game root directory and run.

Want a puppy dog lol?
