The Forum is up for sale: XeNTaX Forum looking for new owner

Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.

Post questions about game models here, or help out others!
Post Reply
Itze
veteran
Posts: 81
Joined: Sat Mar 15, 2008 4:43 pm
Has thanked: 2 times
Been thanked: 6 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Itze »

i can confirm what darko said.

i have tried to extract files from the final version of chara_common.lnk /.bin the result is one directory of files like:
"BU1E7@1S100C@H1A1]]233723D1U1QRF1410N10{S75131I"
"BS873@1S100@C]H]623G1EN12PQ31098N10{R821I"
"BR1E7@1S100C@H1A1]]233723D1U1QRF1410N10{S75131I"

etc.

would be awesome if someone could adapt the script to the final version of DoA 5.

i can upload files if needed but only via pm
Darko
double-veteran
double-veteran
Posts: 723
Joined: Mon Jul 13, 2009 6:16 pm
Has thanked: 72 times
Been thanked: 138 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Darko »

I'm leaving this here:
Well suppousedly We can't upload game files, but anyways I don't think this is of some real use. If there's a problem feel free to delete the link or I can do it.
Image
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1411 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by chrrox »

best way to get the models for now is to dump the ram of a jtag unit with the model you want on screen.
if someone sends me a ram dump ill look at making a bms to extract the models from it.
Darko
double-veteran
double-veteran
Posts: 723
Joined: Mon Jul 13, 2009 6:16 pm
Has thanked: 72 times
Been thanked: 138 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Darko »

chrrox wrote:best way to get the models for now is to dump the ram of a jtag unit with the model you want on screen.
if someone sends me a ram dump ill look at making a bms to extract the models from it.
Lol Thanks for the response, but what about the files you get with the first script, are they usefull??
Image
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1411 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by chrrox »

nope they completely changed their archive format and model format.


Edit.
I found a way to get the model files grouped togather so we can extract a complete model but they are doing something i did not even think was allowed.
they are using the ps3 edge sdk on the 360 port.
and they are using the bit level compression it offers for the face data.
Alexis
beginner
Posts: 35
Joined: Wed May 26, 2010 3:56 am
Has thanked: 7 times
Been thanked: 2 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Alexis »

chrrox wrote:nope they completely changed their archive format and model format.


Edit.
I found a way to get the model files grouped togather so we can extract a complete model but they are doing something i did not even think was allowed.
they are using the ps3 edge sdk on the 360 port.
and they are using the bit level compression it offers for the face data.
Does using PS Edge make extraction impossible? (Forgive my ignorance, It seems many PS3 model formats have yet to be cracked)
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1411 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by chrrox »

no it is not impossible it is being worked on.
Itze
veteran
Posts: 81
Joined: Sat Mar 15, 2008 4:43 pm
Has thanked: 2 times
Been thanked: 6 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Itze »

@chrrox i have a jtag and i could make a ramdump but im not interested in getting the models on pc...

im more interested in extracting and reinjecting the textures to the game... if you know what i mean :D :ninja:
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1411 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by chrrox »

sure send me the ram dump and tell me what chars are on screen.
Kamillho
veteran
Posts: 84
Joined: Sat Jan 22, 2011 6:19 pm
Has thanked: 14 times
Been thanked: 4 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Kamillho »

Umm... How open .bin files?
terios
n00b
Posts: 11
Joined: Sat Aug 14, 2010 3:24 am
Has thanked: 10 times
Been thanked: 2 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by terios »

chrrox wrote:nope they completely changed their archive format and model format.
I don't believe they changed the archive format "completely." The old QuickBMS script does indeed properly extract the files. The actual contents aren't scrambled once extracted, just the file names except for "archivename.order," which seems to be the key in unscrambling these properly.
Last edited by terios on Sun Sep 23, 2012 11:04 am, edited 1 time in total.
Itze
veteran
Posts: 81
Joined: Sat Mar 15, 2008 4:43 pm
Has thanked: 2 times
Been thanked: 6 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Itze »

chrrox is working on it, give it some time :)
Kamillho
veteran
Posts: 84
Joined: Sat Jan 22, 2011 6:19 pm
Has thanked: 14 times
Been thanked: 4 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Kamillho »

Why in Noesis models have automatically matched textures but in 3ds max I have to add them manually? Is there any way to load them automatically?
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1411 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by chrrox »

team ninja has been defeated. I will have the files extracted with names in no time.
just working on how to xor with the xor key except when the value in the file is 00.

if anyone wants the xor key here it is.
Except as expressly authorized, it is strictly prohibited to reproduce, distribute, exhibit or modify this software and any of its contents, including audio and visual contents. By way of example, to capture, copy or download any of the contents in this software, including audio and visual contents, onto any hardware or other software source media for any purpose, by the Internet or any other source, is strictly prohibited. Reversed engineering, decompiling or disassembly of this software is also strictly prohibited.
Itze
veteran
Posts: 81
Joined: Sat Mar 15, 2008 4:43 pm
Has thanked: 2 times
Been thanked: 6 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Itze »

lol thats the key they xor the files with? haha good work :ninja:

i hope my files were helpful and you achieve your goal soon :D
Post Reply