Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.

Post questions about game models here, or help out others!
GDL
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by GDL »

BakameExcalibur wrote: edit: I'm an idiot; seems installing DirectX9 runtime components bring the missing textures "to life".
I thought W8 wasn't compatible with previous DX versions anymore :eek:
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by BakameExcalibur »

GDL wrote:I thought W8 wasn't compatible with previous DX versions anymore :eek:
Oh, it is. Don't know how people have managed to convince themselves that W8 breaks everything made before it... :?
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by GDL »

BakameExcalibur wrote:
GDL wrote:I thought W8 wasn't compatible with previous DX versions anymore :eek:
Oh, it is. Don't know how people have managed to convince themselves that W8 breaks everything made before it... :?
I red somewhere that was the case, have to install and see for myself, dual boot ftw!
serioud
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by serioud »

Hi, guys. I have a several problem.

I was looking for DOA5's demo, but i can't. already realese DOA5 original, demo was gone every forum.
I want just hitomi's modeling, and i found this, Darko's link. http://www.mediafire.com/?ycmoi5tagpfvfdh
I tried open this file with noesis. and using doa5_360.py and fmt_DOA5_NG3_tmc.py,
but i got a message 'File could not previewed' , 'The file type coule not be determind'.
someone says 'this file was corrupted', but someone succees load this file.
It' is correct file, or corrupt file? somebody answer me....

And someone if you know DOA5's demo's link, plz make a link, i want only hitome's file. I will convert obj.
or have a Hitomi's tmc file or any convert thing, plz send me...

I'm sorry that I can't speak English well. thx read this.
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zaykho
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by zaykho »

serioud wrote:Hi, guys. I have a several problem.

I was looking for DOA5's demo, but i can't. already realese DOA5 original, demo was gone every forum.
I want just hitomi's modeling, and i found this, Darko's link. http://www.mediafire.com/?ycmoi5tagpfvfdh
I tried open this file with noesis. and using doa5_360.py and fmt_DOA5_NG3_tmc.py,
but i got a message 'File could not previewed' , 'The file type coule not be determind'.
someone says 'this file was corrupted', but someone succees load this file.
It' is correct file, or corrupt file? somebody answer me....

And someone if you know DOA5's demo's link, plz make a link, i want only hitome's file. I will convert obj.
or have a Hitomi's tmc file or any convert thing, plz send me...

I'm sorry that I can't speak English well. thx read this.
Go here, (it's my personal sharing mediafire folders) -->
http://www.mediafire.com/?ihz7d86bd2erh

download CHARACTER.zip, contains all characters from the DEMO !
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by serioud »

zaykho wrote: Go here, (it's my personal sharing mediafire folders) -->
http://www.mediafire.com/?ihz7d86bd2erh

download CHARACTER.zip, contains all characters from the DEMO !
Oh, dear god! THanks!! You are my hero!!
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by 123456 »

I want all models characters for dead or alive 5

for 3ds max
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Darko »

123456 wrote:I want all models characters for dead or alive 5

for 3ds max
Rip them by yourself.
Image
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by 123456 »

Darko wrote:
123456 wrote:I want all models characters for dead or alive 5

for 3ds max
Rip them by yourself.
i don't know

i want Ayane & Kasumi & Hitomi & Hayate for 3ds max

All Costumes

please help me!!!
or
Taught me
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Darko »

123456 wrote:
Darko wrote:
123456 wrote:I want all models characters for dead or alive 5

for 3ds max
Rip them by yourself.
i don't know

i want Ayane & Kasumi & Hitomi & Hayate for 3ds max

All Costumes

please help me!!!
or
Taught me
Ok, do you have the game??
Image
123456
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by 123456 »

yes
Please Help me
Last edited by 123456 on Sat Nov 24, 2012 8:54 am, edited 1 time in total.
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by 252gt »

Any news about script that import bones to 3ds Max ?
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by 252gt »

mmmmm

I have a question ?

Can anybody tell me how to extract bones with model from Ninja Gaiden 3 ?

Is there any way, script or still you can't


and THANX



-Sorry for Bad English-
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by DarkSSJShinji »

Hi there. First, I want to say that you guys are doing a
great job with all the organization of the file names and such.

Second, for those who have bought the Round 5 DLC Pack, I'd like to contribute the file names for that pack.
Feel free to add them to the google doc.

Code: Select all


MODELS
---------
BASS_DLC_001.tmc = 2R1J6@1S100B@91]]J33J1835DE1PQ4FG1N3{27613
BASS_DLC_001.tmcl = BR1J7@1S100C@91]]2J3C1834D1E1PQ3FG1N3{27613

BRAD_DLC_001.tmc = 2R145@1S100A@L1]]J33J1C9436DD1PQ4G1N{R7616
BRAD_DLC_001.tmcl = BR156@1S100B@L1]]2J3C1C9435E1D1PQ3G1N{R7616

CHRISTIE_DLC_001.tmc = 2R151@1S100@BG]1]1I172G62C10P1O1G12Q4C171NQ1{0871H
CHRISTIE_DLC_001.tmcl = BR161@1S100@C]1]I2A173G52D10P1O12G13Q4C171NQ1{0871H	

ELIOT_DLC_001.tmc = 2RK63@1S100@CH]]J173553C00E1C1DQ5I1M1{R07612
ELIOT_DLC_001.tmcl = BRK73@1S100@D]I]B173453D001E1C1DQ5I1M1{R07612

GENFU_DLC_002.tmc = 2SL63@1S100@CH]]J1735G1K175EG1QGG15M{RL82618
GENFU_DLC_002.tmcl = BSL73@1S100@D]I]B1734G1K175F1G1QGG14M{RL82618

HELENA_DLC_002.tmc = 2S052@1S100@BH1H]]J18357110C75E1D1PQ007M{R651H
HELENA_DLC_002.tmcl = BS062@1S100@CH1]I]B18347110D753E1D1PQ005M{R651H

JANNLEE_DLC_001.tmc = 2R512@1S100@BD1G]]I18396002C75E1J1PQ00G18M{R751C
JANNLEE_DLC_001.tmcl = BR612@1S100@CE1]H]B18395002D753E1J1PQ00G16M{R751C

KASUMI_DLC_007.tmc = 2X963@1S100@CE1G]]I1835D2164F1PQ107ME1{R72161J
KASUMI_DLC_007.tmcl = BXA73@1S100@DF1]H]C1834E21644F1PQ104ME1{R72161J

LEIFANG_DLC_002.tmc = 2S763@1S100@BB1G]]I183500G1J1FE1H1A8PQG18M{R751L
LEIFANG_DLC_002.tmcl = BS873@1S100@CC1]H]C183400G1J1GE12H1A8PQG17M{R751L

MILA_DLC_003.tmc = 2T052@1S100@BF1G]]00724B21G1E1PQ988M{R851G
MILA_DLC_003.tmcl = BT062@1S100@C71]H]00723C212G1E1PQ987M{R851G

TINA_DLC_002.tmc = 2S052@1S100@BH1H]]J1835CP1F11QJ15MB9{R771H
TINA_DLC_002.tmcl = BS062@1S100@CH1]I]B1834DP12F11QJ14MB9{R771H

ZACK_DLC_002.tmc = 2SB63@1S100@CT1H]71]J1936D10F1QR3N{S6DA71J
ZACK_DLC_002.tmcl = BSC73@1S100@DT1]61I]C1934E100F1QR3N{S6DA71J


TEXTURES
------------
DLC_TIN_102_01_wet.tex = 7R06S@10T10000@7I1S]]K128LRG121H1SL14O{CBT9KK91K
DLC_TIN_102_01_wet.tmcl = BR06S@10T10000@DI1]T]C128LRG121AH1SL15O{ECT9KK91K
DLC_TIN_102_01_wet_01.tex = 7S062@10S10000@6H1R]]J128KQF121G1RK14N{CBS9KK91K
DLC_TIN_102_01_wet_01.tex = BS062@10S10000@CH1]S]B128KQF121AG1RK15N{ECS9KK91K
DLC_TIN_102_01_wet_02.tex = 7T06T@10T10000@7I1S]]K128LRG121H1SL14O{CBT9K81KK
DLC_TIN_102_01_wet_02.tmcl = BT06T@10T10000@DI1]T]C128LRG121AH1SL15O{ECT9K81KK
DLC_TIN_102_01_wet_03.tex = 7U06T@10T10000@7I1S]]K128LRG121H1SL14O{CBT9K81KK
DLC_TIN_102_01_wet_03.tmcl = BU06T@10T10000@DI1]T]C128LRG121AH1SL15O{ECT9K81KK

hel_pantsu.tex = BR06S@10T10000@DI1]T]C128L8110RG9735H1F1S005O{TB0J61J
hel_pantsu.tmcl = 7R06S@10T10000@7I1S]]K128L8110RG187H1F1S003O{TA0J61J
hel_pantsu_01.tex = 7S062@10S10000@6H1R]]J128K8110QF187G1F1R003N{SA0J61J
hel_pantsu_01.tmcl = BS062@10S10000@CH1]S]B128K8110QF9735G1F1R005N{SB0J61J
hel_pantsu_02.tex = 7T06T@10T10000@7I1S]]K128L8110RG187H1F1S003O{TA051JJ
hel_pantsu_02.tmcl = BT06T@10T10000@DI1]T]C128L8110RG9735H1F1S005O{TB051JJ
hel_pantsu_03.tex = 7U06T@10T10000@7I1S]]K128L8110RG187H1F1S003O{TA051JJ
hel_pantsu_03.tmcl = BU06T@10T10000@DI1]T]C128L8110RG9735H1F1S005O{TB051JJ

htmdlc002_pants.tex = 7R87S@10T10000@8C1S]]J128K00RJ1M1J1G1K1BASH16O{TDAL71M
htmdlc002_pants.tmcl = BR87S@10T10000@DD1]T]D128K00RJ1M1J1G1DK1DBSH17O{TEAL71M
htmdlc002_pants_01.tex = 7S873@10S10000@7B1R]]I128J00QI1L1I1G1J1BARH16N{SDAL71M
htmdlc002_pants_01.tmcl = BS873@10S10000@CC1]S]C128J00QI1L1I1G1DJ1DBRH17N{SEAL71M
htmdlc002_pants_02.tex = 7T87T@10T10000@8C1S]]J128K00RJ1M1J1G1K1BASH16O{TDA61LM
htmdlc002_pants_02.tmcl = BT87T@10T10000@DD1]T]D128K00RJ1M1J1G1DK1DBSH17O{TEA61LM
htmdlc002_pants_03 = 7U87T@10T10000@8C1S]]J128K00RJ1M1J1G1K1BASH16O{TDA61LM
htmdlc002_pants_03 = BU87T@10T10000@DD1]T]D128K00RJ1M1J1G1DK1DBSH17O{TEA61LM

Also, is anyone willing to rig this model? You know you want to. :D
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by farakh »

How do you extract models from this game? I can use umodel to extract characters and textures from unreal engine but there dont seem to be any tutorials for noesis or quickbms, well not any simple ones with step by step instruction. I have the game and I can rip the game and extract its content with xbox backup creator, what do I do next? How do I use all these scripts posted here?
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