Page 21 of 33
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Sat Oct 27, 2012 11:34 pm
by zaykho
bondlaw wrote:zaykho wrote:rman2 wrote:Added all the textures to the google doc.
Nice I will update the DOA5 tool to 2.2 soon, it will includes all updates from this google doc
wooopss mediafire wont let me download says is a split file and its limited, can you please fix this?

preety please

zaykho wrote:
DOA5 - Tool v2.1 * UPDATE - 22/10/2012 *
----------------------------------------------------------------------------------------------------------
the v2.1 give you:
- Fixed version of Stage Rip
This tool will extract/decrypt files of DOA5 and rename them automatically or manually
You just need to put the folder ( doa5_tool ) in the DOA5 folder OR the dlc "root" folder (where .bin and .lnk are) OR to just "browse" your folder for updating unknown names
Link to the tool -->
http://www.mediafire.com/?eaytbfmircfffj8
Link to the ultimate folder tool of DOA/NG -->
http://www.mediafire.com/?sbd2c9r8ok3u3
PS: This tool contains work from chroxx & others Xentax user too.
Take the red one
ps: sorry if I take some time to work on the 2.2 version, I'm busy with my job now.
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Mon Oct 29, 2012 12:35 am
by bondlaw
zaykho wrote:...
Take the red one
ps: sorry if I take some time to work on the 2.2 version, I'm busy with my job now.
i did and i got this
any help please

?
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Mon Oct 29, 2012 1:38 am
by Darko
bondlaw wrote:zaykho wrote:...
Take the red one
ps: sorry if I take some time to work on the 2.2 version, I'm busy with my job now.
i did and i got this
any help please

?
Yep:
http://www.mediafire.com/?09r13cv3744nzlc
See ya.
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Mon Oct 29, 2012 1:05 pm
by zaykho
OK I understand why I didn't come across this bug, it's because when I'm logged into mediafire, this error does not show.
So I think this one will work.
DOA5 - Tool (v201).zip
--------------------------------------------------
http://www.mediafire.com/?d4q1dn4z8e57lm7
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Mon Oct 29, 2012 7:40 pm
by BakameExcalibur
Apologies if I'm sounding like an idiot, but how would I go about getting the files out of my copy of DOA5 (Collector's Edition for 360, if you must know)? What about stuff like DLC costumes, would I need to figure out how to get them from my 360 to my computer?
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Mon Oct 29, 2012 9:09 pm
by mariokart64n
put it in the cd rom
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Mon Oct 29, 2012 10:03 pm
by Darko
BakameExcalibur wrote:Apologies if I'm sounding like an idiot, but how would I go about getting the files out of my copy of DOA5 (Collector's Edition for 360, if you must know)? What about stuff like DLC costumes, would I need to figure out how to get them from my 360 to my computer?
Install the game in any 8gb pen drive and you are done.
See ya
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Mon Oct 29, 2012 11:15 pm
by mariokart64n
i dont think that'll work, since it segs it in 128mb parts
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Mon Oct 29, 2012 11:36 pm
by Darko
Lol trolling right now.
Seriously, check this thread:
viewtopic.php?f=29&t=6803
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Tue Oct 30, 2012 12:03 am
by Protocol X27
I'm getting things setup to try that right now. Just picked up a new USB drive large enough to hold it.
Can someone catch me up on if the system needs to be modded now to run modded games? If a game can be extracted, can it not be then modified on the remote source (ie usb) and then still played from there with modded changes, or does updating the ISO / extracted data require some kind of signing process?
Edit: Okay, I've successfully extracted the game, created an ISO, etc. What DOA5 'root' should I be putting the tool in? Do I need an ISO explorer or something?
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Tue Oct 30, 2012 10:24 am
by xPreatorianx
Protocol X27 wrote:I'm getting things setup to try that right now. Just picked up a new USB drive large enough to hold it.
Can someone catch me up on if the system needs to be modded now to run modded games? If a game can be extracted, can it not be then modified on the remote source (ie usb) and then still played from there with modded changes, or does updating the ISO / extracted data require some kind of signing process?
Edit: Okay, I've successfully extracted the game, created an ISO, etc. What DOA5 'root' should I be putting the tool in? Do I need an ISO explorer or something?
Still requires JTAG/RGH to play a modded game. Unless you put it back into ISO form and burn it to a disc. Then it only requires the 360's drive to be flashed. (but no matter what it requires a non stock 360.)
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Wed Oct 31, 2012 5:42 am
by Darko
Table sheets updated with all the 3rd round crap dlc content.
Code: Select all
AYANE_DLC_001.tmc = 2R151@1S100A@S1]]J33J183K62DF1QRG15N{S70051I
AYANE_DLC_001.tmcl = BR161@1S100B@S1]]2J3B183K52E1F1QRG14N{S70051I
AYANE_DLC_002.tmc = 2S151@1S100A@S1]]J33J183K62DF1QRG15N{S70051I
AYANE_DLC_002.tmcl = BS161@1S100B@S1]]2J3B183K52E1F1QRG14N{S70051I
AYANE_DLC_003.tmc = 2T151@1S100A@S1]]J33J183K62DF1QRG15N{S70051I
AYANE_DLC_003.tmcl = BT161@1S100B@S1]]2J3B183K52E1F1QRG14N{S70051I
HAYATE_DLC_001.tmc = 2R512@1S100@BS121H]]J183Q62D75F15R6NG1{S70061H
HAYATE_DLC_001.tmcl = BR612@1S100@CS121]I]B183Q52E753F15R4NG1{S70061H
KASUMI_DLC_001.tmc = 2R963@1S100@CE1G]]I1835D2164F1PQ107ME1{R72161J
KASUMI_DLC_001.tmcl = BRA73@1S100@DF1]H]C1834E21644F1PQ104ME1{R72161J
KASUMI_DLC_003.tmc = 2T963@1S100@CE1G]]I1835D2164F1PQ107ME1{R72161J
KASUMI_DLC_003.tmcl = BTA73@1S100@DF1]H]C1834E21644F1PQ104ME1{R72161J
HITOMI_DLC_001.tmc = 2R963@1S100@CG]]I1735C644712E1PQM13192{H1R2511
HITOMI_DLC_001.tmcl = BRA73@1S100@D]H]B1734D6447125E1PQM13152{H1R2511
HITOMI_DLC_003.tmc = 2T963@1S100@CG]]I1735C644712E1PQM13192{H1R2511
HITOMI_DLC_003.tmcl = BTA73@1S100@D]H]B1734D6447125E1PQM13152{H1R2511
KOKORO_DLC_001.tmc = 2RF63@1S100@CH]]J1735C64C1E1PQPM10093610{R8611
KOKORO_DLC_001.tmcl = BRF73@1S100@D]I]B1734D64C14E1PQPM10063610{R8611
KOKORO_DLC_003.tmc = 2TF63@1S100@CH]]J1735C64C1E1PQPM10093610{R8611
KOKORO_DLC_003.tmcl = BTF73@1S100@D]I]B1734D64C14E1PQPM10063610{R8611
LEIFANG_DLC_003.tmc = 2T763@1S100@BB1G]]I183500G1J1FE1H1A8PQG18M{R751L
LEIFANG_DLC_003.tmcl = BT873@1S100@CC1]H]C183400G1J1GE12H1A8PQG17M{R751L
MILA_DLC_006.tmc = 2W052@1S100@BF1G]]00724B21G1E1PQ988M{R851G
MILA_DLC_006.tmcl = BW062@1S100@C71]H]00723C212G1E1PQ987M{R851G
dlc_aya_101_pants.tex = 7R161@10S100005@S1]]U33J128LLR3G1H1SH13O{T9J00K713
dlc_aya_101_pants.tmcl = BR161@10S10000B@S1]]2U3B128LLR3G1CH1SH13O{TAJ00K713
dlc_aya_101_pants_01.tex = 7SS71@10T100006@T1]]V33K128MMS3H1I1TG13P{U9J0061K3
dlc_aya_101_pants_01.tmcl = BSS71@10T10000C@T1]]2V3C128MMS3H1CI1TG13P{UAJ0061K3
dlc_aya_101_pants_02.tex = 7TS71@10T100006@T1]]V33K128MMS3H1I1TG13P{U9J0061K3
dlc_aya_101_pants_02.tmcl = BTS71@10T10000C@T1]]2V3C128MMS3H1CI1TG13P{UAJ0061K3
dlc_aya_101_pants_03.tex = 7US71@10T100006@T1]]V33K128MMS3H1I1TG13P{U9J0061K3
dlc_aya_101_pants_03.tmcl = BUS71@10T10000C@T1]]2V3C128MMS3H1CI1TG13P{UAJ0061K3
kasdlc001_white_wet.tex = 7R973@10S10000@7E1R]]I128JQG13176H1R105NF1{SB21JJ81K
kasdlc001_white_wet.tmcl = BRA73@10S10000@DF1]S]C128JQG13186AH1R106NF1{SC21JJ81K
kasdlc001_white_wet_02.tex = 7R973@10S10000@7R]]I127JQF1765912G1RN19162{I1S2JJ711
kasdlc001_white_wet_02.tmcl = BRA73@10S10000@D]S]B127JQF86359120G1RN19172{I1S2JJ711
kasdlc001_white_wet_03.tex = 7S97S@10T10000@8F1S]]J128KRH13176I1S105OF1{TB21J71JK
kasdlc001_white_wet_03.tmcl = BSA7S@10T10000@EG1]T]D128KRH13186AI1S106OF1{TC21J71JK
kasdlc001_white_wet_04.tex = 7T97S@10T10000@8F1S]]J128KRH13176I1S105OF1{TB21J71JK
kasdlc001_white_wet_04.tmcl = BTA7S@10T10000@EG1]T]D128KRH13186AI1S106OF1{TC21J71JK
kasdlc001_white_wet_05.tex = 7U97S@10T10000@8F1S]]J128KRH13176I1S105OF1{TB21J71JK
kasdlc001_white_wet_05.tmcl = BUA7S@10T10000@EG1]T]D128KRH13186AI1S106OF1{TC21J71JK
kok_02_01_wet.tex = 7RF73@10S10000@7R]]J127KQF176E1G1RQN10053510{SBKK811
kok_02_01_wet.tmcl = BRF73@10S10000@D]S]B127KQF186E1AG1RQN10063510{SCKK811
kok_02_01_wet_01.tex = 7SF7S@10T10000@8S]]K127LRG176E1H1SRO10053510{TBK71K2
kok_02_01_wet_01.tmcl = BSF7S@10T10000@E]T]C127LRG186E1AH1SRO10063510{TCK71K2
kok_02_01_wet_02.tex = 7TF7S@10T10000@8S]]K127LRG176E1H1SRO10053510{TBK71K2
kok_02_01_wet_02.tmcl = BTF7S@10T10000@E]T]C127LRG186E1AH1SRO10063510{TCK71K2
kok_02_01_wet_03.tex = 7UF7S@10T10000@8S]]K127LRG176E1H1SRO10053510{TBK71K2
kok_02_01_wet_03.tmcl = BUF7S@10T10000@E]T]C127LRG186E1AH1SRO10063510{TCK71K2
dlc_htm_101.tex = 7S97S@10T10000@8S]]J127KRG1765912H1SO19162{I1T2J61J2
dlc_htm_101.tmcl = BSA7S@10T10000@E]T]C127KRG86359120H1SO19172{I1T2J61J2
dlc_htm_101_01.tex = 7T97S@10T10000@8S]]J127KRG1765912H1SO19162{I1T2J61J2
dlc_htm_101_01.tmcl = BTA7S@10T10000@E]T]C127KRG86359120H1SO19172{I1T2J61J2
dlc_htm_101_02.tex = 7U97S@10T10000@8S]]J127KRG1765912H1SO19162{I1T2J61J2
dlc_htm_101_02.tmcl = BUA7S@10T10000@E]T]C127KRG86359120H1SO19172{I1T2J61J2
See ya.
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Wed Oct 31, 2012 5:56 am
by mariokart64n
I wrote this in maxscript, to help manage and rename my files.
The form was designed to do lookup and allow custom name entry.
It uses two text files, one with the encrypted names, and the other with your custom names
The encrypted names are in order with the list extracted from the XEX, which help with name predictions
You'll notice the reserve space would indicated the DLC was planned way in advanced.
Anyways here it is, you'll of course need 3dsmax installed to work it
NameTracker.zip
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Wed Oct 31, 2012 6:06 am
by Darko
mariokart64n wrote:I wrote this in maxscript, to help manage and rename my files.
The form was designed to do lookup and allow custom name entry.
It uses two text files, one with the encrypted names, and the other with your custom names
The encrypted names are in order with the list extracted from the XEX, which help with name predictions
You'll notice the reserve space would indicated the DLC was planned way in advanced.
Anyways here it is, you'll of course need 3dsmax installed to work it
NameTracker.zip
Lol thanks. It feels weird being like an idiot matching files for one and half hour now that you made this script.
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Wed Oct 31, 2012 9:44 am
by JayK
Thanks for the tool Mario, will save a lot of time.