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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Mon Oct 01, 2012 8:39 am
by moge1975
I don't understand, they are 2 different resolution texture ? it's strange, Team-Ninja doesn't like to work this way......
ok,please this see
2U963@1S100@CE1G]]724C2154PQ10610MC121{R72100H.dec = KASUMI_COS_004.TMC
BUA73@1S100@DF1]H]723E21544PQ10310MC121{R72100H.dec = KASUMI_COS_004.TMCL
TMC,TMCL file into "low-resolution textures"
kas_04_base_01.dds = 64 x 64pix
kas_04_base_04.dds = 64 x 64pix
kas_04_nrm_04.dds = 64 x 64pix
kas_04_wet_base_01.dds = 64 x 64pix
-----------------------------------------------------------------------------------
Anticipation high-resolution textures
color1
7R97U@10T10000@8F1S]]17KRG13163S10410OD121{T921HH00I.dec = Texture information file
BRA7U@10T10000@EG1]T]17KRH131739S10510OD121{TA21HH00I.dec = dds file "high-res"
color2
7S97U@10T10000@8F1S]]17KRG13163S10410OD121{T921HH00I.dec = Texture information file
BSA7U@10T10000@EG1]T]17KRH131739S10510OD121{TA21HH00I.dec = dds file "high-res"
color3
7T97U@10T10000@8F1S]]17KRG13163S10410OD121{T921HH00I.dec = Texture information file
BTA7U@10T10000@EG1]T]17KRH131739S10510OD121{TA21HH00I.dec = dds file "high-res"
"high-res" file
kas_04_base_01.dds
kas_04_base_04.dds
kas_04_nrm_04.dds
kas_04_wet_base_01.dds
I do not have the technology which writes a script
I want the script which extracts "high-res" dds files.
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Mon Oct 01, 2012 9:05 am
by Darko
moge1975 wrote:I don't understand, they are 2 different resolution texture ? it's strange, Team-Ninja doesn't like to work this way......
ok,please this see
2U963@1S100@CE1G]]724C2154PQ10610MC121{R72100H.dec = KASUMI_COS_004.TMC
BUA73@1S100@DF1]H]723E21544PQ10310MC121{R72100H.dec = KASUMI_COS_004.TMCL
TMC,TMCL file into "low-resolution textures"
kas_04_base_01.dds = 64 x 64pix
kas_04_base_04.dds = 64 x 64pix
kas_04_nrm_04.dds = 64 x 64pix
kas_04_wet_base_01.dds = 64 x 64pix
-----------------------------------------------------------------------------------
Anticipation high-resolution textures
color1
7R97U@10T10000@8F1S]]17KRG13163S10410OD121{T921HH00I.dec = Texture information file
BRA7U@10T10000@EG1]T]17KRH131739S10510OD121{TA21HH00I.dec = dds file "high-res"
color2
7S97U@10T10000@8F1S]]17KRG13163S10410OD121{T921HH00I.dec = Texture information file
BSA7U@10T10000@EG1]T]17KRH131739S10510OD121{TA21HH00I.dec = dds file "high-res"
color3
7T97U@10T10000@8F1S]]17KRG13163S10410OD121{T921HH00I.dec = Texture information file
BTA7U@10T10000@EG1]T]17KRH131739S10510OD121{TA21HH00I.dec = dds file "high-res"
"high-res" file into
kas_04_base_01.dds
kas_04_base_04.dds
kas_04_nrm_04.dds
kas_04_wet_base_01.dds
I do not have the technology which writes a script
I want the script which extracts "high-res" dds files.
Alphas transparencies??
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Mon Oct 01, 2012 9:31 am
by moge1975
Alphas transparencies??
its "High-resolution texture"
only,, change the color of underwear. Character
"High-resolution texture" contained in a separate file.

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Mon Oct 01, 2012 11:00 am
by JayK
All the stage tmc and their respective tmcl files have been added to the spreadsheet.
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Mon Oct 01, 2012 2:37 pm
by logansan25
rman2 wrote:All the stage tmc and their respective tmcl files have been added to the spreadsheet.
but you have managed to extract all models?
If yes, how?
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Mon Oct 01, 2012 3:16 pm
by JayK
By using Chrrox's tools and methods
viewtopic.php?p=79183#p79183 if they don't work for you then I'm sorry but I wouldn't know what the problem is.
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Mon Oct 01, 2012 4:45 pm
by TRDaz
rman2 wrote:All the stage tmc and their respective tmcl files have been added to the spreadsheet.
Using chrrox's script? Ah, I used b0ny's hopefully he makes a renamer for the stage files too
EDIT: Dont need the renamer lol, extracting with chrrox's script now

Thanks for adding them to the spreadsheet!

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Tue Oct 02, 2012 4:59 am
by Mobuis
How do I obtain the DLC costumes ? I have the game and downloaded the costumes using the code,but, how I am I supposed to extract those files off the xbox360? where is it stored if someone knows and can pm me that would be great =)
Okay I figured it out but it seems that script 1.4.1 noes-is python script errors out, after charox bms -> dat - charox extract-> ex -> charox decrypt -> dec
, then loading with the script appears not to work :S
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Tue Oct 02, 2012 5:59 am
by Mobuis
chrrox wrote:Here is a version1 of a noesis script to import these models.
what is done
1.Geometry import
2.Uv sets assigned
3.textures are loaded but not assigned.
4.material creation and assignment
what is left.
2.reading in the model skeleton
3.assign bones and weights to the model.
DOA5 BMS
Code: Select all
endian BIG
open FDSE "trial.lnk" 0
open FDSE "archive_order.bin" 1
goto 0x8 1
get files long 1
goto 0x24 1
savepos offset 1
for i = 0 < files
goto offset 1
get noff long 1
get arcnum long 1
get id long 1
savepos offset 1
goto noff 1
get name string 1
putarray 0 i name
next i
getarray name 0 0
putarray 0 files name
goto 0xC
get files long
get unk01 longlong
get unk02 longlong
for i = 0 < files
get offset longlong
get zsize longlong
get size longlong
get arc longlong
set id i
math id + 1
getarray name 0 id
if zsize == size
log name offset size
else
clog name offset zsize size
endif
next i

Charrox do you have an updated version of the script? it appears that when I try and load the models they show up as empty blank spaces and noesis buggs out and says there is 1 model 0 verticies and etc... Thanks =)
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Tue Oct 02, 2012 7:46 am
by TRDaz
Mobuis wrote:How do I obtain the DLC costumes ? I have the game and downloaded the costumes using the code,but, how I am I supposed to extract those files off the xbox360? where is it stored if someone knows and can pm me that would be great =)
Okay I figured it out but it seems that script 1.4.1 noes-is python script errors out, after charox bms -> dat - charox extract-> ex -> charox decrypt -> dec
, then loading with the script appears not to work :S
You need to get the actual DLC files from your Xbox360, and use this:
http://skunkiebutt.com/Le%20Fluffie%20App.zip to extract the dlc files and it brings out your .bin file then ready to use the tools for extraction

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Tue Oct 02, 2012 9:25 am
by blackfoxeye
chrrox wrote:you are missing the tmcl file that goes with those models.
just search for the last 5 characters of the original tmc file name and the tmcl file will show up in the search results.
I am opening this to the public if anyone wants to update this with the list i have or if anyone wants to add any changes.
I can work on finding new names but it would be good to pull together i think.
https://docs.google.com/spreadsheet/ccc ... 2xhdFZ6eHc
this is a list of names i pulled from the demo.
Awesome
Thank you very much chrrox, you are God.
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Tue Oct 02, 2012 4:34 pm
by JayK
The tmc and tmcl hashes for the DLC costumes that were released today have been added to the spreadsheet.
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Tue Oct 02, 2012 6:12 pm
by Mobuis
rman2 wrote:The tmc and tmcl hashes for the DLC costumes that were released today have been added to the spreadsheet.
Hey have you gotten the DLC costumes to work? I tried and it gives me a python buffer problem using all scripts released. 1.5 oddly named 1.0 in the comments, then 1.4 and 1.4.1. if so can you post the noesis script you used? thanks =)
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Tue Oct 02, 2012 6:17 pm
by JayK
Yeah the DLC models work fine, I just use Chrrox's 1.5 script from this post;
viewtopic.php?p=79267#p79267
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Tue Oct 02, 2012 6:24 pm
by logansan25
Got it work with DLC, i will try now with retail game.
![Satisfied :]](./images/smilies/%5Bcolon%5D%5D.gif)