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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Sun Sep 30, 2012 7:45 pm
by TRDaz
Stages are pretty hard in the full game. Plus I get errors for it even tho I think I got the correct tmcl file, it says:
local variable 'tmclData' referenced before assignment
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Sun Sep 30, 2012 8:06 pm
by zaykho
Stages are pretty hard in the full game. Plus I get errors for it even tho I think I got the correct tmcl file, it says:
local variable 'tmclData' referenced before assignment
Try different noesis script, I know that:
For best export face character I use 1.4.1
For best export costume character I use 1.5.0
For best export stage I use 1.5.0 & 1.3.0
I know the demo is different from the retail, but give a try :p
I have indexed all interesting tools for DOA 5 here:
http://www.mediafire.com/?ihz7d86bd2erh (then go to --> Tool)
or directly here:
http://www.mediafire.com/?sbd2c9r8ok3u3
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Sun Sep 30, 2012 8:10 pm
by TRDaz
I fixed the error, although, I see no meshes.
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Sun Sep 30, 2012 9:09 pm
by moge1975
7RW71@10T100006@T1]]V3317MMS3G1TE1100P10{U8H61I514.dec
Is it possible to create a BMS script to extract the high-resolution textures?
*.dds output

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Sun Sep 30, 2012 9:13 pm
by oranges283
Are the bunny bikinis on disk dlc?
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Sun Sep 30, 2012 9:16 pm
by moge1975
oranges283 wrote:Are the bunny bikinis on disk dlc?
DLC

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Sun Sep 30, 2012 9:16 pm
by Darko
A quick render of Helena with free long hair:
I really like how they look like

.
See ya
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Sun Sep 30, 2012 9:20 pm
by zaykho
I really like how they look like
Not me, I think they have totally deformed Lei-Fang (my favorite) , now Lei-Fang look like a monk. :/
Now all characters have the same head, body.... Only eyes change, so what Tecmo ? all these years for that ?
The only character that I think is good now is ayane.....
Even those stages are ugly like shit.....
:/
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Sun Sep 30, 2012 11:07 pm
by JayK
Chrrox's original spreadsheet has been updated and pretty much contains a full listing of tmc files and their tmcl counterparts now. not all the 2J* tmc files have been added as they're just COS_TEST files, but feel free to add them for completeness if you wish. Here's a link to the spreadsheet again;
https://docs.google.com/spreadsheet/ccc ... 6eHc#gid=0
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Sun Sep 30, 2012 11:50 pm
by leonkennedy4011
Can we add a few tabs for Stage/Dlc/Items data? I'm going through them right now.
Or should we just add the Dlc data to the existing sheets?
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Sun Sep 30, 2012 11:58 pm
by kokuto
>Akira's face, Brad's face, Rig's face
0x60 stride vbuf sets require improved logic
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Mon Oct 01, 2012 12:42 am
by chrrox
yeah feel free to add tabs.
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Mon Oct 01, 2012 2:17 am
by leonkennedy4011
Alright cool, then I added all the DLC costume data and a bit of stage stuff.
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Mon Oct 01, 2012 4:12 am
by zaykho
Try different noesis script, I know that:
For best export face character I use 1.4.1
For best export costume character I use 1.5.0
For best export stage I use 1.5.0 & 1.3.0
I know the demo is different from the retail, but give a try :p
I have indexed all interesting tools for DOA 5 here:
http://www.mediafire.com/?ihz7d86bd2erh (then go to --> Tool)
or directly here:
http://www.mediafire.com/?sbd2c9r8ok3u3
EDIT: now this folder is THE ULTIMATE TOOL FOLDER for Dead Or Alive & Ninja Gaiden, enjoy !!
http://www.mediafire.com/?sbd2c9r8ok3u3
***If I have missed some tool, let me know !
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Posted: Mon Oct 01, 2012 5:12 am
by zaykho
moge1975 wrote:
7RW71@10T100006@T1]]V3317MMS3G1TE1100P10{U8H61I514.dec
Is it possible to create a BMS script to extract the high-resolution textures?
*.dds output

I don't understand, they are 2 different resolution texture ? it's strange, Team-Ninja doesn't like to work this way......