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Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
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TRDaz
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Stages are pretty hard in the full game. Plus I get errors for it even tho I think I got the correct tmcl file, it says:
local variable 'tmclData' referenced before assignment
local variable 'tmclData' referenced before assignment
- zaykho
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Try different noesis script, I know that:Stages are pretty hard in the full game. Plus I get errors for it even tho I think I got the correct tmcl file, it says:
local variable 'tmclData' referenced before assignment
For best export face character I use 1.4.1
For best export costume character I use 1.5.0
For best export stage I use 1.5.0 & 1.3.0
I know the demo is different from the retail, but give a try :p
I have indexed all interesting tools for DOA 5 here:
http://www.mediafire.com/?ihz7d86bd2erh (then go to --> Tool)
or directly here:
http://www.mediafire.com/?sbd2c9r8ok3u3
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moge1975
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

7RW71@10T100006@T1]]V3317MMS3G1TE1100P10{U8H61I514.dec
Is it possible to create a BMS script to extract the high-resolution textures?
*.dds output
Last edited by moge1975 on Sun Sep 30, 2012 9:15 pm, edited 1 time in total.
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oranges283
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- zaykho
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Not me, I think they have totally deformed Lei-Fang (my favorite) , now Lei-Fang look like a monk. :/I really like how they look like
Now all characters have the same head, body.... Only eyes change, so what Tecmo ? all these years for that ?
The only character that I think is good now is ayane.....
Even those stages are ugly like shit.....
:/
Last edited by zaykho on Mon Oct 01, 2012 12:59 am, edited 1 time in total.
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JayK
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Chrrox's original spreadsheet has been updated and pretty much contains a full listing of tmc files and their tmcl counterparts now. not all the 2J* tmc files have been added as they're just COS_TEST files, but feel free to add them for completeness if you wish. Here's a link to the spreadsheet again;
https://docs.google.com/spreadsheet/ccc ... 6eHc#gid=0
https://docs.google.com/spreadsheet/ccc ... 6eHc#gid=0
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leonkennedy4011
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Can we add a few tabs for Stage/Dlc/Items data? I'm going through them right now.
Or should we just add the Dlc data to the existing sheets?
Or should we just add the Dlc data to the existing sheets?
Last edited by leonkennedy4011 on Mon Oct 01, 2012 12:05 am, edited 1 time in total.
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
>Akira's face, Brad's face, Rig's face
0x60 stride vbuf sets require improved logic
0x60 stride vbuf sets require improved logic
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chrrox
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leonkennedy4011
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Alright cool, then I added all the DLC costume data and a bit of stage stuff.
- zaykho
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
EDIT: now this folder is THE ULTIMATE TOOL FOLDER for Dead Or Alive & Ninja Gaiden, enjoy !!Try different noesis script, I know that:
For best export face character I use 1.4.1
For best export costume character I use 1.5.0
For best export stage I use 1.5.0 & 1.3.0
I know the demo is different from the retail, but give a try :p
I have indexed all interesting tools for DOA 5 here:
http://www.mediafire.com/?ihz7d86bd2erh (then go to --> Tool)
or directly here:
http://www.mediafire.com/?sbd2c9r8ok3u3
http://www.mediafire.com/?sbd2c9r8ok3u3
***If I have missed some tool, let me know !
- zaykho
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Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
I don't understand, they are 2 different resolution texture ? it's strange, Team-Ninja doesn't like to work this way......moge1975 wrote:
7RW71@10T100006@T1]]V3317MMS3G1TE1100P10{U8H61I514.dec
Is it possible to create a BMS script to extract the high-resolution textures?
*.dds output


