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Project Cars

Posted: Fri Apr 27, 2012 6:07 pm
by aluigi
the Project Cars game (http://www.wmdportal.com/projects/cars/) is developed by the same developers of NFS Shift and indeed its bff archives are similar except for a new encryption and something else smaller.

I have just updated the script to support the new key introducted in the new build 197:
http://aluigi.org/papers/bms/nfsshift.bms

I will update the script when new other versions (and keys) will be released.

Re: Project Cars

Posted: Fri Apr 27, 2012 8:52 pm
by Ekey
202 Build out.

Re: Project Cars

Posted: Fri Apr 27, 2012 9:19 pm
by aluigi
have you checked if the files of that build can be extracted by the current script?

Re: Project Cars

Posted: Tue May 29, 2012 9:59 pm
by MRick33
Hi aluigi,

first, thank for your amazing quickbms ;)

I've tried to extract a .bff on the actual build (221) that don't work :cry:

i don't know how i can find the new binary file for this newer build, like u said in your script "you must change the MEMORY_FILE3"

i downloaded "binary viewer" but don't know which file or which .exe must be open ?


cordially

Re: Project Cars

Posted: Wed May 30, 2012 9:44 am
by aluigi
send me the executable (post it on a file sharing website) and I will do the rest.

Re: Project Cars

Posted: Wed May 30, 2012 8:08 pm
by aluigi
there is nothing to update, the current script still works perfectly.
you were using a jurassik version of quickbms

Re: Project Cars

Posted: Thu May 31, 2012 1:01 pm
by MRick33
[bruce] :lol: :lol: ahah that true

thx ;)

Re: Project Cars

Posted: Mon Jul 09, 2012 4:45 pm
by MASS1L1A
Hello, any idea for BFF files into "Test Drive Ferrari Racing Legends" ? (This game is developed by Slightly Mad Studios)

I try with QuickBms and the last script NFS: http://aluigi.org/papers/bms/nfsshift.bms


and it doesn't work :(

Thanks in advance.

Re: Project Cars

Posted: Mon Jul 09, 2012 5:04 pm
by aluigi
send me a pm with the x360 executable (or whatever platform it is)

Re: Project Cars

Posted: Mon Jul 09, 2012 7:18 pm
by MASS1L1A
Oh thanks ! I put 3 files xbox360:

*build.dat
*default.xex
*nxeart

it's the right things ? I will sent in MP (I made a mistake in the name of. rar and the title of MP, it's Legends and not Challenge..)

Thanks again mate.

Re: Project Cars

Posted: Mon Jul 09, 2012 8:24 pm
by aluigi
job done and I have even improved the script allowing it to work with more games and different versions (like all the builds of pCars):
http://aluigi.org/papers/bms/nfsshift.bms

Re: Project Cars

Posted: Mon Jul 09, 2012 11:34 pm
by MASS1L1A
Thanks again aluigi, I don't know how to thank you !

you're the man

EDIT:

first shot : Ferrari Testarossa (Test Drive Ferrari Legends) in 3DSimed ;)

Image

Now I will try with the tracks ! 8-)

Re: Project Cars

Posted: Tue Jul 24, 2012 11:26 am
by SandroX
Any chance that script will be unpack bff with correct names of files?

Re: Project Cars

Posted: Wed Jul 25, 2012 6:01 am
by Freakydevil
I just wanted to ask for the names too.

Its really a pain to work with just numberd files.

Re: Project Cars

Posted: Wed Jul 25, 2012 5:12 pm
by aluigi
those are the names contained in the archive, personally I can't extract files with other names that I don't have or don't exist since it's not technically possible.