Page 1 of 1

DC Virtual On MGR format.

Posted: Tue Apr 24, 2012 5:21 pm
by youngmark
Hey Guys.
I have been trying to rip model from DC Virtual On.
But I have absolutely no idea how to convert them.
I need some help converting mgr to obj.
I will send you PM with sample.
Please Help! Thanks you

Re: DC Virtual On MGR format.

Posted: Tue Apr 24, 2012 6:03 pm
by youngmark
I'm sorry,
I have a question about the forum rules.
Is that a against regulations on this code?

Code: Select all

2F 3F 71 79 78 36 63 62 33 76 6B 72 69 30 32 34 78
I made a correction to the code.

Re: DC Virtual On MGR format.

Posted: Tue Apr 24, 2012 6:23 pm
by howfie
LOL! We are going crazy here at Xentax LOL!

BTW, I understood your secret message ;).

Re: DC Virtual On MGR format.

Posted: Tue Apr 24, 2012 6:39 pm
by howfie
Nah, just leave it and see what Mouse says. It didn't even have a domain name, it was just a question mark and a slash, I had to guess the rest :-). Ha ha ha I know where you got the idea from though :dance: .

Re: DC Virtual On MGR format.

Posted: Tue Apr 24, 2012 6:44 pm
by youngmark
Ok, restore code

Re: DC Virtual On MGR format.

Posted: Tue Apr 24, 2012 6:47 pm
by dj082502
This may look dangerous, but very creative

Re: DC Virtual On MGR format.

Posted: Tue Apr 24, 2012 6:48 pm
by howfie
Yeah, if they say no, then remove it. Or better yet, just remove it and PM him or Dinoguy and ask about your little clever technique :). Otherwise, regarding this format, all I can say is I looked at it right now and can tell you it doesn't look good. It's somewhat of a similar format to the previous virtual on game, the one that I gave up on and the one that finale00 could only find some point data. There is a lot of repetitive data in the model files and nothing close to seeing anything that looks like an index buffer.

Re: DC Virtual On MGR format.

Posted: Wed Apr 25, 2012 7:48 pm
by youngmark
Can somebody help me to write a Noesis script for the *.MGR files

Re: DC Virtual On MGR format.

Posted: Wed Apr 25, 2012 7:56 pm
by finale00
howfie wrote:Yeah, if they say no, then remove it. Or better yet, just remove it and PM him or Dinoguy and ask about your little clever technique :). Otherwise, regarding this format, all I can say is I looked at it right now and can tell you it doesn't look good. It's somewhat of a similar format to the previous virtual on game, the one that I gave up on and the one that finale00 could only find some point data. There is a lot of repetitive data in the model files and nothing close to seeing anything that looks like an index buffer.
I don't remember the format anymore but it was probably just like those PS2 games where you just string a bunch of vertices together or something like tri-strips except it sounds like it takes up more space than just using 2-byte indices.

Anyways I also only use mediafire, so if anyone sees a string of random ascii then it may be a mediafire link lol
Oops there goes the secret.