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FF assist

Posted: Sun Apr 22, 2012 2:03 pm
by inspiredgurl
i'm having a bit of a problem with Noel's texture in xiii-2... his textures won't align properly:

Image

here are my files (i have the trb files included):

http://www.mediafire.com/?7krvhkb77k9hkms

thnx :)

Re: FF assist

Posted: Sun Apr 22, 2012 8:52 pm
by inspiredgurl
i tried re-extracting the char files but same. its his clothes they won't align properly. :(

Re: FF assist

Posted: Sun Apr 22, 2012 9:06 pm
by drivethru92
inspiredgurl wrote:i tried re-extracting the char files but same. its his clothes they won't align properly. :(
i'm having trouble with some of the textures too. i thought it was just me lol
hopefully you get help, and we both will know :D

Re: FF assist

Posted: Mon Apr 23, 2012 5:09 pm
by lionheartuk
drivethru92 wrote:
inspiredgurl wrote:i tried re-extracting the char files but same. its his clothes they won't align properly. :(
i'm having trouble with some of the textures too. i thought it was just me lol
hopefully you get help, and we both will know :D
Have you checked the UV's of the model? Also check to make sure all normals are facing the same direction (otherwise you get those dark areas in your above image).

Re: FF assist

Posted: Mon Apr 23, 2012 9:32 pm
by inspiredgurl
lionheartuk wrote:
drivethru92 wrote:
inspiredgurl wrote:i tried re-extracting the char files but same. its his clothes they won't align properly. :(
i'm having trouble with some of the textures too. i thought it was just me lol
hopefully you get help, and we both will know :D
Have you checked the UV's of the model? Also check to make sure all normals are facing the same direction (otherwise you get those dark areas in your above image).
thnx for reply. i checked the normals (modifier) and i try unwrap uvw, nothing.

so i looked again and i noticed in material editor the textures are named different than the textures i extracted from noesis. hmm...noel's textures were in a 7kb .trb file separate from his model file. noel's model looked weird too in noesis, it was all white with brown patched on his skin...

Code: Select all

get NAME BASENAME
log MEMORY_FILE 0 0
put NAME string MEMORY_FILE
get size asize MEMORY_FILE
math size - 4
goto size MEMORY_FILE
getdstring EXT2 4 MEMORY_FILE
if EXT2 == "360"
set EXT "x360"
else
set EXT ps3
endif

comtype unzip_dynamic
for
findloc START string \x78\xDA
goto START
findloc END string \x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00
set SIZE end
math SIZE - START
goto END
if SIZE > 0x40
clog MEMORY_FILE START SIZE SIZE
getdstring SEDB 8 MEMORY_FILE
if SEDB == "SEDBRES "
goto 0x30 MEMORY_FILE
get COUNT long MEMORY_FILE
math COUNT * 16
math COUNT + 0x40
goto COUNT MEMORY_FILE
getdstring TRB 7 MEMORY_FILE
if TRB == "SEDBtxb"
string START + .
string START + EXT
get SIZE asize MEMORY_FILE
set NAME START
string NAME + .trb
log NAME 0 SIZE MEMORY_FILE
set NAME START
string NAME + .imgb
clog NAME OFFSET ZSIZE2 SIZE2
endif
endif
if SEDB != "SEDBRES "
set OFFSET START
set ZSIZE2 SIZE
get SIZE2 asize MEMORY_FILE
endif
endif
next
could it be the script i use thats causing the texture problem for noel?

Re: FF assist

Posted: Mon Apr 23, 2012 9:40 pm
by finale00
More likely the import script rather than the unpacking script.

Re: FF assist

Posted: Mon Apr 23, 2012 10:07 pm
by drivethru92
so i looked again and i noticed in material editor the textures are named different than the textures i extracted from noesis. hmm...noel's textures were in a 7kb .trb file separate from his model file. noel's model looked weird too in noesis, it was all white with brown patched on his skin...
ahh i found what you mentioned

Image

and the 7kb texture file

Image

i'm trying to texture chocolina, but having the same problem. textures with different name than material

Image

her textures

Image

Re: FF assist

Posted: Tue Apr 24, 2012 12:24 am
by inspiredgurl
@finale: hmm but Snow imported just fine with his textures mapped in 3dsmax material editor... :(

@drivethru: thats the noel i have...

Re: FF assist

Posted: Tue Apr 24, 2012 9:17 pm
by drivethru92
inspiredgurl wrote:@finale: hmm but Snow imported just fine with his textures mapped in 3dsmax material editor... :(

@drivethru: thats the noel i have...
have you had any luck yet? i thought i made a break through last night but i was wrong.
i may try another modeling program.

Re: FF assist

Posted: Wed Apr 25, 2012 9:32 pm
by inspiredgurl
I was reading around and someone was having the same problem as I was. i posted the forum link.

viewtopic.php?f=16&t=7862&start=30

so he used the original script to get it to work for him. i pasted it below:

Code: Select all

get NAME BASENAME
log MEMORY_FILE 0 0
put NAME string MEMORY_FILE
get size asize MEMORY_FILE
math size - 4
goto size MEMORY_FILE
getdstring EXT2 4 MEMORY_FILE
if EXT2 == "360"
set EXT "x360"
else
set EXT ps3
endif

comtype unzip_dynamic
for
findloc START string \x78\xDA
goto START
findloc END string 

\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00
set SIZE end
math SIZE - START
goto END
if SIZE > 0x40
clog MEMORY_FILE START SIZE SIZE
getdstring SEDB 8 MEMORY_FILE
if SEDB == "SEDBRES "
goto 0x30 MEMORY_FILE
get COUNT long MEMORY_FILE
math COUNT * 16
math COUNT + 0x40
goto COUNT MEMORY_FILE
getdstring TRB 7 MEMORY_FILE
if TRB == "SEDBtxb"
string START + .
string START + EXT
get SIZE asize MEMORY_FILE
set NAME START
string NAME + .trb
log NAME 0 SIZE MEMORY_FILE
set NAME START
string NAME + .imgb
clog NAME OFFSET ZSIZE2 SIZE2
endif
endif
if SEDB != "SEDBRES "
set OFFSET START
set ZSIZE2 SIZE
get SIZE2 asize MEMORY_FILE
endif
endif
next
I use the same script he used (above) and i get this error message...

Image

Re: FF assist

Posted: Tue May 01, 2012 3:00 am
by drivethru92
i'm try different 3d software and i can't get the model to line right.
maybe someone who is good in 3ds max can help you...here?
excuse me, but i notice you files have no such many download
i wonder what is problem? :|

Re: FF assist

Posted: Wed May 30, 2012 10:32 pm
by inspiredgurl
ye its weird... hopefully some can help us, lol.