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Star Ocean 3 models?
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o0DemonBoy0o
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Star Ocean 3 models?
Hello, I have been trying to rip model from Star Ocean 3. After some research I have found a tool to extract the files from the iso which gave me files like pk1, pk2, pk3, slz, and so on. After that I have found another tool to extract files from the slz files, but i'm not really sure where to go from there..
I'm pretty sure that the models can be extracted because of this link.
any help on the subject is much appreciated.
I'm pretty sure that the models can be extracted because of this link.
any help on the subject is much appreciated.
Last edited by o0DemonBoy0o on Fri Apr 13, 2012 8:16 pm, edited 1 time in total.
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Privateer
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Re: Star Ocean 3 models?
Read the rules here did you?

Give a man a fish and he'll eat for a day.
Try to teach a man to fish and he'll gripe at you for not just giving him the Damn Fish!
Try to teach a man to fish and he'll gripe at you for not just giving him the Damn Fish!
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o0DemonBoy0o
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Re: Star Ocean 3 models?
I did red the rules. Guessed I missed the part about the linking.
Sorry about that.
It would be awesome If I can still get help with the models.
Sorry about that.
It would be awesome If I can still get help with the models.
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finale00
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Re: Star Ocean 3 models?
Yes, you can extract the models if you follow their instructions, which they don't seem to have provided.
I personally never looked into how to extract models by copying hex code into a *word document* or whatever, but it gets you the faces.
I personally never looked into how to extract models by copying hex code into a *word document* or whatever, but it gets you the faces.
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o0DemonBoy0o
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Re: Star Ocean 3 models?
Well that's what I have been trying to do but I'm not entirely sure how.
Just a way to get a mesh like in the link will be enough.
Just a way to get a mesh like in the link will be enough.
- TheDude
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Re: Star Ocean 3 models?
The tri-strips are explicitly stated right before every object!
What Luck!
What's crazy is, there's objects composed of tri-strips like
"04 03 04 03 03 03 03 03 03 03 03 03 03".
So with the degenerate triangles removed to delineate the tri-strips you're left with
"02 01 02 01 01 01 01 01 01 01 01 01 01",i.e., 11 of the 13 tri-strips consist of only a single triangle!
Seems like this would be rather inefficient.
(don't even get me started on "03 03 03 03 03 03 03 03 03"
)

What Luck!
What's crazy is, there's objects composed of tri-strips like
"04 03 04 03 03 03 03 03 03 03 03 03 03".
So with the degenerate triangles removed to delineate the tri-strips you're left with
"02 01 02 01 01 01 01 01 01 01 01 01 01",i.e., 11 of the 13 tri-strips consist of only a single triangle!
Seems like this would be rather inefficient.
(don't even get me started on "03 03 03 03 03 03 03 03 03"

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fatduck
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Re: Star Ocean 3 models?
I didn't look at this game. But from what your picture show, that indices "03 03 05 03 07 07 05 06 04" is how many vertices for a single strip!
What that means is:
3: [1,2,3]
3: [4,5,6]
5: [7,8,9,10,11]
3: [12,13,14]
7: [15,16,17,18,19,20,21]
...
But "02 01 02 01 01 01 01 01 01 01 01 01 01" sound ridiculous!?
What that means is:
3: [1,2,3]
3: [4,5,6]
5: [7,8,9,10,11]
3: [12,13,14]
7: [15,16,17,18,19,20,21]
...
But "02 01 02 01 01 01 01 01 01 01 01 01 01" sound ridiculous!?
No more Fatduck, no more FatImporter, Byebye everyone!
- TheDude
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Re: Star Ocean 3 models?
Yes. I was going by faces instead of vertices, but it amounts to the same thing.
I have a strange (usually backwards) way of visualizing things.
Anyway, here's that "ridiculous" object. 16 objects like this make Sophia's head.
Are the PS2 models made from many small objects because of the VU's memory limitations?

I have a strange (usually backwards) way of visualizing things.
Anyway, here's that "ridiculous" object. 16 objects like this make Sophia's head.
Are the PS2 models made from many small objects because of the VU's memory limitations?

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fatduck
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Re: Star Ocean 3 models?
It's the skinning problem! see this reference: http://www.gamasutra.com/view/feature/1 ... zation.php
No more Fatduck, no more FatImporter, Byebye everyone!
- TheDude
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Re: Star Ocean 3 models?
Well to paraphrase Dark Force over at http://superfamicom.org/translations/in ... an-english;
...damn this format is evil. The Dude will now be recuperating from Star Ocean-induced injuries.
Here's the utilities and importer: https://app.box.com/s/q1cnoiwi9nfs50777owl

...damn this format is evil. The Dude will now be recuperating from Star Ocean-induced injuries.
Here's the utilities and importer: https://app.box.com/s/q1cnoiwi9nfs50777owl

Last edited by TheDude on Tue Sep 30, 2014 10:38 pm, edited 1 time in total.
Re: Star Ocean 3 models?
I love you (no homo). I have Valkyrie Profile 2. I can test your maxscript out on that game since it's the same developer. I'm expecting it to fail, but I'll report back results after I give it a shot.TheDude wrote:Well to paraphrase Dark Force over at http://superfamicom.org/translations/in ... an-english;
...damn this format is evil. The Dude will now be recuperating from Star Ocean-induced injuries.
- TheDude
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Re: Star Ocean 3 models?
I only looked at one file from VP2 (Lenneth), but the format was exactly the same. I tested a few Radiata Stories models as well, and they mostly worked. The RS models are more dependent on the skeleton than SO3 so don't expect people to always be in one piece.soneek wrote:I love you (no homo). I have Valkyrie Profile 2. I can test your maxscript out on that game since it's the same developer. I'm expecting it to fail, but I'll report back results after I give it a shot.TheDude wrote:Well to paraphrase Dark Force over at http://superfamicom.org/translations/in ... an-english;
...damn this format is evil. The Dude will now be recuperating from Star Ocean-induced injuries.
Re: Star Ocean 3 models?
Do you remember which file it was for Lenneth's model?TheDude wrote: I only looked at one file from VP2 (Lenneth), but the format was exactly the same.
- UltimateSora
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Re: Star Ocean 3 models?
So you got some of the RS models to work, How? I've tried to extract models from the kod, pk3 and slz using the quickbms scripts you posted and I only get errors or empty files. 
