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[PC] Line Kill Spirits .pak format file
Posted: Sun Apr 01, 2012 7:31 pm
by sufour
* snip
I had a friend look at this file, and they said it might be either compressed, encrypted, or both. All of the games assets except for its audio are stored within. Can anyone here take a look at this?
*UPDATED*
Here is the link to the game's install files (in cue, cdm, & img format in a RAR:)
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Re: [PC] Line Kill .pak format file
Posted: Mon Apr 02, 2012 4:08 pm
by Ekey
Post download link game or official site. Game full named Line-Kill Spirits ?
Re: [PC] Line Kill Spirits .pak format file
Posted: Fri Apr 06, 2012 8:15 pm
by Ekey
Here algo for decrypt
Code: Select all
unsigned int __cdecl sub_434C00(int a1, int a2, int a3, unsigned int a4)
{
unsigned int result; // eax@1
unsigned int v5; // ecx@1
int v6; // esi@2
int v7; // edi@2
int v8; // ebp@2
__int64 v9; // qax@3
int v10; // ebx@3
signed __int64 v11; // qax@3
int v12; // [sp+Ch] [bp+Ch]@2
dword_576394 dd 0
result = a4;
v5 = 0;
if ( a4 )
{
v6 = a3;
v7 = 1103515245 * a1 + 12345;
v8 = a1 - a3;
v12 = a2 - a3;
do
{
v9 = 1103515245 * (signed int)*(_BYTE *)((unsigned int)(v6 + v8) % *(_DWORD *)(dword_576394 - 8) + dword_576394) + 12345;
v10 = (WORD2(v9) + (signed int)v9) >> 16;
v11 = v7 & 0xFFFFFFFFFFFFi64;
v7 += 1103515245;
LOBYTE(v10) = *(_BYTE *)v6 ^ ((HIDWORD(v11) + (signed int)v11) >> 16) ^ (unsigned __int8)(41 * (a1 + (_BYTE)v5++) + (_BYTE)v10);
*(_BYTE *)(v12 + v6) = v10;
result = a4;
++v6;
}
while ( v5 < a4 );
}
return result;
}
Re: [PC] Line Kill Spirits .pak format file
Posted: Sun Apr 08, 2012 6:58 am
by sufour
Which program do I use to run this algorithm?