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Deep Black Reloaded [.bsrt files]
Posted: Sun Apr 01, 2012 3:15 pm
by lostprophet
Global.pack contains .bsrt files, which contain some of the texts of the game. Is there a way to edit them?
I've attached one of the .bsrt files.
Re: Deep Black Reloaded [.bsrt files]
Posted: Sun Apr 01, 2012 6:28 pm
by AlphaTwentyThree
I've taken a look at the file. Has a strange structure with some kind of referrers. Tried to extract the contents but something's wrong with the offsets and sizes.
If anyone wants to take a look at what I've done:
Code: Select all
idstring "BSRT"
get FILES1 long # names
get UNK long
get FILES2 long # referrers
get INFOOFF long # sizes/offsets
set NAMEOFF 0x1c
set DATA FILES2
math DATA *= 0xc
math DATA += INFOOFF
set i 0
goto INFOOFF
for k = 1 <= FILES2
get FILE long
get UNK long
get OFFSET long
if FILE == 0
append
log MEMORY_FILE NAMEOFF 0x40
append
math NAMEOFF += 0x48
math OFFSET += DATA
set WRITEPOS i
math WRITEPOS *= 4
putVarChr MEMORY_FILE2 WRITEPOS OFFSET long
math i += 1
endif
next k
# get SIZE asize MEMORY_FILE
# log "NAMES_MEM" 0 SIZE MEMORY_FILE
# get SIZE asize MEMORY_FILE2
# log "OFFSETS_MEM" 0 SIZE MEMORY_FILE2
set NAMEOFF 0
goto 0 MEMORY_FILE2
for i = 1 <= FILES1
get OFFSET long MEMORY_FILE2
savepos MYOFF MEMORY_FILE2
if i != FILES1
get SIZE long MEMORY_FILE2
else
get SIZE asize
endif
math SIZE -= OFFSET
goto NAMEOFF MEMORY_FILE
getDstring NAME 0x40 MEMORY_FILE
string NAME += ".txt"
savepos NAMEOFF MEMORY_FILE
log NAME OFFSET SIZE
goto MYOFF MEMORY_FILE2
next i