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BIT.TRIP RUNNER

Posted: Tue Mar 27, 2012 4:23 am
by coggy9
I was going to work on a model/texture mod for BIT.TRIP RUNNER on the PC, but it looks like the developer stores files in a unknown format. The only piece of info that I could find on the .aescn files was someone stating that the PC version uses these files. They're are also .aetex, .aemenu, .aefs, and .aeefx files. Could anyone please look into these formats? Sorry if this isn't much help. I have no idea how to reverse engineer game archives(yet).

Re: BIT.TRIP RUNNER

Posted: Tue Mar 27, 2012 4:42 am
by finale00
They're not archives. Or at least, most of them aren't anyways.
aetex are textures and aescn are models.

aescn references a bunch of other files which I'm not sure what they are.
So now you should be able to work on reversing the textures.

The header does not seem too difficult but I don't know the pixel format.