Includes model and UV map. No bones or weights yet; probably not going to either. The game is boring and the models kind of suck. But here they are if you want them. If there's enough interest I may work on it some more. Format is LWO; use blender to convert. EXE and Source code provided; look at ps3_touchshot.cpp for relevant code.
Instructions:
Extract CPK using aluigi's CPK script.
Place ripper.exe in game directory and run it; it will take several minutes to complete.
When done, since LW doesn't like DDS, use Irfanview to batch convert DDS to TGA.
Open a model file in LW.
LW will ask you "Where is 000.tga?" or something like that.
Point it to the right texture directory, select that file and texturing is automatic.
Then use blender to convert.
When converting, you will have to rename polygon groups (I use trigroup_000, trigroup_001, etc.) to something more meaningful (like face_000, face_001, etc.).
A lot of putting parts together and touch-up work is required (due to the fact that materials, textures, and polygon groups are not named) in your modeler to make the models look like the one below.
For example, when automatic texturing is applied to the faces, you will see black shit all over the face. That is the tear mask; you must delete those polygon groups to uncover the actual face.

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