PROJECT: CODENAME Eureka
Posted: Wed Aug 11, 2004 8:16 pm
WATTO, any others that wish to participate and me can use this thread to discuss ways to create the support program, codename Eureka, that enables the innocent user of Game Resource Archivers to figure out newly encountered GRAs.
Stuff that should be discussed:
- strategies of the program to identify whole formats of archives or parts of formats of archives
- routines needed to accomplish subtasks
- methods to ensure easy additions of new format specifications
- known file identity tags to scan for specific file types in an archive
- ways to identify files that don't have readily distuigishable tags
- ways to locate compressed files and if possible recognize the format used
- support excutables or inclusion of decompression/encyption code to be used on matched formats
I think this kind of discussion and research may help us reach a common strategy and approach, before we even have to code a single line!
Stuff that should be discussed:
- strategies of the program to identify whole formats of archives or parts of formats of archives
- routines needed to accomplish subtasks
- methods to ensure easy additions of new format specifications
- known file identity tags to scan for specific file types in an archive
- ways to identify files that don't have readily distuigishable tags
- ways to locate compressed files and if possible recognize the format used
- support excutables or inclusion of decompression/encyption code to be used on matched formats
I think this kind of discussion and research may help us reach a common strategy and approach, before we even have to code a single line!