Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023. If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
offzip can extract the files.
i see the file names in the small files extracted i remember there was some trick to these archives i do not remember what it was tho.
yeah go with offzip because there are some fields unavailable or obfuscated.
in short at the end of the archives there is the list of filenames+offset+size+zsize (0x114 bytes).
each entry is compressed with zlib but in the archive I have found no offset that specifies where this list starts.
and each entry is preceded by 8 bytes where the first 4 are probably a long xored with 0xa8937462 or similar that specifies the size of the compressed entry.
the archives starts with a constant, the full archive size and another constant.
the end of models.pck and textures.pck is different so there are no info at th end which can tell where the file entries start.
so the easiest way is using offzip and when you start to see a long list of 0x114 bytes files quit it.
yes I know can be extracted but without file names, I know the game use same engine of PW and package are encrypted with XOR but for some reason the tool I have extract all of them except models.pck, anyway somebody can figure out the format for write BMS Script for get file names maybe can do a contribution in paypal account