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The Castle of Dawn (曙光之城)

Posted: Mon Feb 20, 2012 11:53 pm
by finale00
Homepage: http://shu.91bt.com/index.html
Download: http://shu.91bt.com/download/370.html
Unpacker: viewtopic.php?f=10&t=8356

Models are mdx2 format, same as tianji online (guess I'll write a noesis plugin for that now)

It is a typical chunk-based format

Code: Select all

char[4] chunk
int32 chunkSize
EDIT:

Turns out a lot of the texPaths contain chinese characters. Parser has a huge ugly function for splitting up file paths atm

Re: The Castle of Dawn (曙光之城)

Posted: Tue Feb 21, 2012 4:34 am
by finale00
mdx2 importer WIP

http://db.tt/tB1fiVjj

Really ugly texture filename parsing, but it should get the job done.
Not sure if textures are assigned to the correct materials.

Each chunk can be filled in separately.

Re: The Castle of Dawn (曙光之城)

Posted: Tue Feb 21, 2012 6:22 am
by CriticalError
good job finale00, thanks a lot for support.

Re: The Castle of Dawn (曙光之城)

Posted: Wed Feb 22, 2012 11:19 am
by 17ld
well, how to unpacking *.data?

If the script does not work, post here what is the meaning?

Re: The Castle of Dawn (曙光之城)

Posted: Wed Feb 22, 2012 6:48 pm
by finale00
It's in the first post.