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Path of Exile

Posted: Sat Feb 18, 2012 9:44 pm
by finale00
http://www.progamercity.net/game-files/ ... #post22723

Would someone like to grab some files and upload them? Learn something new while you're at it.

Re: Path of Exile

Posted: Fri May 25, 2012 10:11 pm
by Demonsangel
Just reviving this topic:

SkeletonKnight1
Image
I'll post the current script in a few days when I have some free time to improve it.

Those willing to help can pm me for it, the rest of you won't benefit from it for now and it seems a lot of people never read past the first page and keep asking why scripts don't work.

Re: Path of Exile

Posted: Sat May 26, 2012 10:14 pm
by Demonsangel
Edit: Removed script: Grinding Gear Games has asked not to release this.

Re: Path of Exile

Posted: Sun May 27, 2012 4:59 am
by CriticalError
well maybe this can be help.

Re: Path of Exile

Posted: Mon Jan 21, 2013 7:00 am
by dnmnbg
how to use the extractor? the game goes live in 2days

Re: Path of Exile

Posted: Mon Jan 28, 2013 8:42 pm
by Karpati
Just use the Visual GGPK program, it has a graphics interface.
(After it you can use the 3D Object Converter v5.001)

Re: Path of Exile

Posted: Wed Nov 06, 2013 3:56 pm
by Axolotl
By the way, Object Convertor does not open models from the last versions of the client, seems that they changed something since beta.

Re: Path of Exile

Posted: Wed Nov 06, 2013 6:35 pm
by Karpati
Axolotl wrote:By the way, Object Convertor does not open models from the last versions of the client, seems that they changed something since beta.
When I wrote and released the .smd loader module (Jan 28, 2013) the game was in the Open Beta stage and was released some days ago.
http://en.wikipedia.org/wiki/Path_of_Exile

Unfortunately they changed the .smd file formats. I rewrote the .smd loader module based on the new .smd files a week ago.

I uploaded the v5.302 version to my web page:
http://3doc.i3dconverter.com/downloads/ ... rtable.zip

Re: Path of Exile

Posted: Thu Nov 27, 2014 1:41 pm
by deltaone
Has anyone studied the new .smd format?

here template for http://www.sweetscape.com/010editor/

Code: Select all

typedef struct (int size) { 
    wchar_t data[size/2];
} STRING_BLOCK <read=ReadBlockBytes>;

string  ReadBlockBytes(STRING_BLOCK &block) {
    local string s;
    SPrintf(s, "%s",  block.data);
    return s;
};

struct FILE {
    struct HEADER{
        byte version <format=hex>;
        uint numIdx;
        uint numVert;
        byte prop_0;
        byte numMeshes;
        byte prop_2;
        uint totalStringLength;
        float boundingBox[6];
        struct MESH {
            uint meshNameLen;
            uint meshUnkProp;
        } mesh[numMeshes];
    } header;
    // SetBackColor (0xB0B090);
    struct STRINGS {
        local int i <hidden=true>;
        for ( i = 0 ; i < header.numMeshes; i++ )
        {
            STRING_BLOCK data(header.mesh[i].meshNameLen) <open=suppress>;
        }
    } strings;
    
    ushort indexBuffer[header.numIdx * 3];  

    struct VERTEX{
        float x <bgcolor=0xC0F0C0>, y <bgcolor=0xC0F0C0>, z <bgcolor=0xC0F0C0>;  // 0-12 rapi.rpgBindPositionBufferOfs
        byte unk0[8]; // 12-20
        hfloat u <bgcolor=0xA0D0A0>,v <bgcolor=0xA0D0A0>; // 20-24 rapi.rpgBindUV1BufferOfs
        byte boneIndex[4] <bgcolor=0xF0D0A0>; // 24-28 rapi.rpgBindBoneIndexBufferOfs
        byte unk1[4] <bgcolor=0xA0D0F0>; // 28-32
    } vertex[header.numVert]; // 32

} file;
if anyone can help with byte unk0[8] and byte unk1[4], i would be grateful ...

Samples here - http://rghost.net/59294501

Extractor here (bin) - http://rghost.net/59294616
Extractor here (src) - https://github.com/MuxaJIbI4/libggpk