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[Request] Yi Jian Xiang
Posted: Sun Feb 12, 2012 8:06 am
by CriticalError
Hello guys, well I found a cool game with cool stuff, I downloaded few minutes ago, I get files easy but the problem is model format, the format is .FAK and texture DDS, ok here I upload some samples for someone interested,take a view.
Model: FAK
Texture: DDS
<link removed due forum rules violation>
Re: [Request] Ilgh
Posted: Sun Feb 12, 2012 8:22 am
by finale00
lol I think it is the very similar to Loong FAK, except instead of wide-space characters they just have regular ascii or something.
EDIT: nvm, some differences
Ugh now I have to change the loong FAK plugin just because they have the same idstring but encoded differently

Re: [Request] Ilgh
Posted: Sun Feb 12, 2012 8:53 am
by CriticalError
yeah, I try see files in Noesis and doesn't work, hope can do something with this.
Re: [Request] Ilgh
Posted: Sun Feb 12, 2012 9:11 am
by finale00
Ya it's pretty much the same format.
Except...this thing has a massive number of vertex buffers.
Might take some more time to figure out what's going on. There's like at least 100+ vertex groups when there are only 5-6 face groups.
Evidently I don't know the relationship between the face groups and the vertex groups, and that's why it looks like I'm missing faces.
http://db.tt/AoF2HH1h
EDIT: ok, I see it now, each vertex section starts with a 4-char string indicating what "pose" it is.
So for example, you have the "std" (standard) pose, and the "atck" pose, etc.
But even then, there's still a lot of "atck"...
Re: [Request] Yi Jian Xiang
Posted: Sun Feb 12, 2012 9:34 am
by CriticalError
Re: [Request] Yi Jian Xiang
Posted: Sun Feb 12, 2012 5:20 pm
by finale00
Yes, as I said, there are more vert groups than face groups so am not sure how it's supposed to be drawn.
This is because they store absolutely all of the poses in the model for some reason.
Each vert group starts with the name of the pose. A single pose is made from several groups, and there are multiple versions of the same pose.
For example, here's the dragon in G153, except I drew triangles for every vertex group randomly.
If you look at my debug log, you'll find "std", "bek", walk", etc along with the number of vertex groups associated with that "pose"
I just looped over the vert groups and randomly assigned a face group to it.
If you look carefully, you'll notice that it actually looks like it's capturing each "frame" of the dragon's walking animation.
Now I'm pretty curious why they actually do this. Isn't this the whole point of animation?
Re: [Request] Yi Jian Xiang
Posted: Sun Feb 12, 2012 7:47 pm
by CriticalError
damn, this is really confused, I don't understand the part of animation, and what about UNWRAP? in Noesis all be worked fine, but take a look after exported :S, really fucked, so how we fix it?
UNWRAP G151
OK now take a look UNWRAP of Valiant Monster, 1 Texture and 2 UNWRAP? WTF
Upbody
Legs

Re: [Request] Yi Jian Xiang
Posted: Sun Feb 12, 2012 8:50 pm
by finale00
lol I'm not sure what that means.
Maybe MrAdults knows what might be happening.