Ultimate Mortal Kombat [iOS] .meshset
Posted: Sat Feb 11, 2012 10:18 am
Hello. I'm new here and i don't speak english, so please, be patient.
There is a coolstory:
I wanted make some models from the original Mortal Kombat 3 sprites, but then i found what that models is already done in iphone version of UMK. So, i decided to borrow them. I also found the same topic on this forum and free tool to view and convert textures from .pvr format. But the main question is about models in .meshset format.
I know nothing about compression methods and so far i have tried only qbms(without any success ofc).I just can't understand what the .meshset actually is. Maybe it's an archive or some kind of collection of the meshes, can u help me with it?
There is some reference about .fbx format inside the file, that maybe usefull i believe:
Example
There is a coolstory:
I wanted make some models from the original Mortal Kombat 3 sprites, but then i found what that models is already done in iphone version of UMK. So, i decided to borrow them. I also found the same topic on this forum and free tool to view and convert textures from .pvr format. But the main question is about models in .meshset format.
I know nothing about compression methods and so far i have tried only qbms(without any success ofc).I just can't understand what the .meshset actually is. Maybe it's an archive or some kind of collection of the meshes, can u help me with it?
There is some reference about .fbx format inside the file, that maybe usefull i believe:
Code: Select all
// Ptr to each MESHINFO block...
//=====================================================
MESHINFO *Mesh__ptrs[]={
&MeshInfo__00,
};
//=====================================================
// Mesh set info block for this FBX file.
//=====================================================
MESHSETINFO MeshSet_= {
1, // Number of meshes in this set.
&Mesh__ptrs[0] // List of ptrs to each mesh.
};