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Re: Queen's Blade MMO
Posted: Wed Feb 15, 2012 5:52 pm
by alton
Thanks For Plugin. but some files not loading Perfectly.
sorry fool english.
Re: Queen's Blade MMO
Posted: Wed Feb 15, 2012 5:59 pm
by finale00
Yes, I only load one mesh. Haven't looked at how to loop it
Re: Queen's Blade MMO
Posted: Thu Feb 16, 2012 4:23 pm
by rhaehf2004
alton wrote:Thanks For Plugin. but some files not loading Perfectly.
sorry fool english.
gfpk export How?
Re: Queen's Blade MMO
Posted: Thu Feb 16, 2012 6:18 pm
by finale00
I've updated the script to load all meshes. It also parses the bone section, which is just a bunch of bone names.
Consider the size of each vertex, there might be indices into these bones. Or not, considering how many 0's there are.
It looks like the material names are defined with the meshes as well, but I still haven't parsed the mtl files properly so some of the textures won't be loaded.

Re: Queen's Blade MMO
Posted: Thu Feb 16, 2012 6:28 pm
by CriticalError
rhaehf2004 wrote:alton wrote:Thanks For Plugin. but some files not loading Perfectly.
sorry fool english.
gfpk export How?
here you have bms script of chrox.
Code: Select all
goto 0x104
get files short
get null short
filexor "0x73 0x64 0x66 0x61 0x73 0x6C 0x64 0x66 0x6B 0x6A 0x66 0x73 0x6C 0x6B 0x65 0xA4 0xA9 0xA4 0xB8 0xA4 0xA7 0xA4 0xA9 0xA4 0xA9 0xA4 0xA4 0xA4 0xB7 0x73 0x64 0x66 0x21 0x40 0x40 0x23 0x21 0x40 0x46 0x24 0x47 0x67 0x66 0x67 0x64 0x73 0x00"
for i = 0 < files
get id long
putarray 0 i id
next i
for i = 0 < files
get id1 long
putarray 1 i id1
next i
for i = 0 < files
getarray OFFSET 1 i
if OFFSET == -1
getdstring null 0x310 #this is the recursive directory info but we can skip it in this game
endif
if OFFSET != -1
getdstring basename 0xF8
get SIZE long
get UNK01 long
get UNK02 long
getdstring NULL 0x18
getdstring NAME 0x1EC
getdstring basename 0x8
putarray 2 i SIZE
putarray 3 i NAME
endif
next i
filexor ""
savepos base
for i = 0 < files
getarray OFFSET 1 i
getarray SIZE 2 i
getarray NAME 3 i
math OFFSET + base
if NAME != 0
log NAME OFFSET SIZE
endif
next i
finale00 wrote:I've updated the script to load all meshes. It also parses the bone section, which is just a bunch of bone names.
Consider the size of each vertex, there might be indices into these bones. Or not, considering how many 0's there are.
It looks like the material names are defined with the meshes as well, but I still haven't parsed the mtl files properly so some of the textures won't be loaded.

thanks for update man, really good work.
Re: Queen's Blade MMO
Posted: Fri Feb 17, 2012 2:27 am
by alton
Re: Queen's Blade MMO
Posted: Thu Mar 01, 2012 9:40 am
by finale00
Forgot about this.
It now assigns materials to the correct mesh. For queen's blade anyways.

Re: Queen's Blade MMO
Posted: Fri Mar 02, 2012 12:42 am
by Rimbros
Its only mi imagination or this its hot models?.

Re: Queen's Blade MMO
Posted: Fri Mar 02, 2012 2:14 am
by finale00
Actually I guess it uses indices to determine which material is used, rather than by name as I had previously assumed...

Re: Queen's Blade MMO
Posted: Fri Mar 02, 2012 4:58 pm
by logansan25
Very nice! Thanks!
Re: Queen's Blade MMO
Posted: Wed Mar 14, 2012 1:00 am
by jangoclone
Sorry to ask, but I can't find any textures, only for the maps, and when I open a mesh file it look like overlap various models, here is an example

Re: Queen's Blade MMO
Posted: Wed Mar 14, 2012 1:11 am
by finale00
At the top of the script there's a variable called MODE that's set to 0 or 1.
If it's set to 1 then all model files in the same folder as the model you chose will be loaded.
The textures are located in an archive called "texture" somewhere else
Re: Queen's Blade MMO
Posted: Wed Mar 14, 2012 1:25 am
by jangoclone
Thanks ! ! ! now it worked...
Re: Queen's Blade MMO
Posted: Sat Mar 24, 2012 11:33 am
by Szkaradek123
For Blender249 importer:
-geometry with uv and vertex weighting(*.mesh)
-bones(*.bone)
-animation(*.ani)
-no materials assign
http://www.mediafire.com/?bv78e4r59x7rd4f
Re: Queen's Blade MMO
Posted: Sat Mar 24, 2012 12:48 pm
by dj082502
Link is your personal folder