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Queen's Blade MMO
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Re: Queen's Blade MMO
The contents of this post was deleted because of possible forum rules violation.
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finale00
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Re: Queen's Blade MMO
Wow her nipple isn't even covered up.
Only korea can get away with this in an MMO.
Only korea can get away with this in an MMO.
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finale00
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Re: Queen's Blade MMO
Someone want to help figure out skeleton data? I only converted the meshes 

All of the files required at stored in a single folder, so you don't have to go looking for stuff.
Except textures. Those are stored in a separate tex folder for some reason even though each material library references a tex file stored in a local subfolder.
Bones and animation are stored in separate files as well.
So far pretty much everything I parsed is still unknowns.
The header contains a bunch of integers which I don't know what they are for.
Material path names contain korean characters and ascii characters. That causes problems...

All of the files required at stored in a single folder, so you don't have to go looking for stuff.
Except textures. Those are stored in a separate tex folder for some reason even though each material library references a tex file stored in a local subfolder.
Bones and animation are stored in separate files as well.
So far pretty much everything I parsed is still unknowns.
The header contains a bunch of integers which I don't know what they are for.
Material path names contain korean characters and ascii characters. That causes problems...
Last edited by finale00 on Wed Feb 08, 2012 4:09 am, edited 2 times in total.
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MrAdults
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Re: Queen's Blade MMO
Oh, I missed this topic apparently. Is the animation data compressed? I can have a look if you need, just PM over your script so far or something I guess. Assuming the MMO client is free to download.
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finale00
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Re: Queen's Blade MMO
The contents of this post was deleted because of possible forum rules violation.
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finale00
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Re: Queen's Blade MMO
Liveplex's other games (Invincible, Dragona) also use the same format. Identical I believe.
Here's a model from Invincible Online.

I've updated the script slightly to do some silly hacks while reading the mat/tex names ...
Here's a model from Invincible Online.

I've updated the script slightly to do some silly hacks while reading the mat/tex names ...
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Re: Queen's Blade MMO
tested in Dragona and not worked.finale00 wrote:Liveplex's other games (Invincible, Dragona) also use the same format. Identical I believe.
Here's a model from Invincible Online.
I've updated the script slightly to do some silly hacks while reading the mat/tex names ...
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finale00
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Re: Queen's Blade MMO
Doesn't?
I didn't parse all meshes (only the first), but it shouldn't crash or anything.
I didn't parse all meshes (only the first), but it shouldn't crash or anything.
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Re: Queen's Blade MMO
this is what I get when try load format of dragona .mesh
and ofc I select fmt_queensBlade_mesh.py for load model but in error show load model with script of DragonOath oODetected file type: Dragon Oath
Unknown Vert size: 4739
WARNING: Tried to CommitTriangles without even a position buffer bound!
Traceback (most recent call last):
File "C:\Program Files\Noesis 3.81\plugins\python\fmt_DragonOath_mesh.py", line 24, in noepyLoadModel
mdl = rapi.rpgConstructModel()
RuntimeError: Failed to construct model from rpgeo context.
Cleaned 8.00MB (in 2 pools).
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finale00
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Re: Queen's Blade MMO
Remove the dragon oath plugin.
It's probably the one I wrote that didn't have proper type checking (in fact, you should just delete it completely since I never really worked on it, but I've fixed it by actually doing type-checking. Ogre3D meshes have their "Mesh Serializer" header)
Noesis checks the extension and then runs the type check. If it passes the type check then it'll try to parse it.
A lot of files don't have any unique header that I could use for type checking so those are unfortunate, but most files have idstrings.
It's probably the one I wrote that didn't have proper type checking (in fact, you should just delete it completely since I never really worked on it, but I've fixed it by actually doing type-checking. Ogre3D meshes have their "Mesh Serializer" header)
Noesis checks the extension and then runs the type check. If it passes the type check then it'll try to parse it.
A lot of files don't have any unique header that I could use for type checking so those are unfortunate, but most files have idstrings.
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Re: Queen's Blade MMO
ok thanks for the info, I removed now but anyway still with problems here, not worked.
Detected file type: Queen's Blade
8452
Traceback (most recent call last):
File "C:\Program Files\Noesis 3.81\plugins\python\fmt_queensBlade_mesh.py", line 71, in noepyLoadModel
load_single_model(data, mdlList)
File "C:\Program Files\Noesis 3.81\plugins\python\fmt_queensBlade_mesh.py", line 59, in load_single_model
parser.parse_file()
File "C:\Program Files\Noesis 3.81\plugins\python\fmt_queensBlade_mesh.py", line 195, in parse_file
self.parse_vertices(numVerts)
File "C:\Program Files\Noesis 3.81\plugins\python\fmt_queensBlade_mesh.py", line 160, in parse_vertices
self.plot_points(numVerts)
AttributeError: 'SanaeParser' object has no attribute 'plot_points'
Cleaned 8.00MB (in 2 pools).
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finale00
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Re: Queen's Blade MMO
ok now it's worked, thanks a lot finale00, added to queue The Invencible to test soon as possiblefinale00 wrote:Get the latest copy.
I probably left some test code in there.
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