DragonSoul AUP Decoding
Posted: Sun Feb 05, 2012 6:59 pm
All files not packed it looks like this
but encrypted. Need help for decrypting.
Executables and simpe AUP files : here
Functions that are used (in order):
Thanks advance 
Code: Select all
data\actiondesc.xml.aup
map\10000\000-000.dds.aup
model\mount\chongdengzuoqi\armoredhorses\armoredhorses_black.mdl.bin.aup
texture\character\assassin\a040_00_00\a040_00_00_chest.dds.aup
ui\textnamepic\zs\bawangzhuiji.tga.aupExecutables and simpe AUP files : here
Functions that are used (in order):
Code: Select all
0076E970 ; halo::resource::File *__thiscall halo__resource__Manager__OpenFile(halo::resource::Manager *this, const char *szFileName)
0076E920 ; void __thiscall halo__resource__File__Create(halo::resource::File *this, const char *szFileName, int iLength)
0076E150 ; int __thiscall halo__resource__Chunk__Create(halo::resource::Chunk *this, _iobuf *fp, int iLength)
0076E230 ; void __thiscall halo__resource__Chunk__Decode(halo::resource::Chunk *this, halo::resource::File *pFile)