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Soul Calibur 5
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Sectus
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Soul Calibur 5
I've been trying to figure out how to mod this game. Everything is in a container format called CPK which is apparently very common among Japanese developers.
viewtopic.php?p=64068&sid=fd4ea032eb032 ... 25b#p64068 - That tool can be used for extracting the CPK files. Unfortunately, you'll get no filenames, those are not stored in the CPK files.
I'm pretty sure the file formats are near identical to SC4. Textures are still dds image data with NTXR/GIDX headers as in SC4. You can use this tool for extracting the textures: http://www.tzarsectus.com/SC4/spdddsinject.exe
I haven't looked for any models, but I'm sure they're in the same or similar format as in SC4. All characters should be in creation.cpk.
Edit: I figured out how to mod the game. I didn't notice until now that the offical CPK tools comes with a make tool which lets you define the specific ID for each file. So once I managed to get the IDs the same, the new rebuilt cpk files work just fine. I don't even need to compress them.
viewtopic.php?p=64068&sid=fd4ea032eb032 ... 25b#p64068 - That tool can be used for extracting the CPK files. Unfortunately, you'll get no filenames, those are not stored in the CPK files.
I'm pretty sure the file formats are near identical to SC4. Textures are still dds image data with NTXR/GIDX headers as in SC4. You can use this tool for extracting the textures: http://www.tzarsectus.com/SC4/spdddsinject.exe
I haven't looked for any models, but I'm sure they're in the same or similar format as in SC4. All characters should be in creation.cpk.
Edit: I figured out how to mod the game. I didn't notice until now that the offical CPK tools comes with a make tool which lets you define the specific ID for each file. So once I managed to get the IDs the same, the new rebuilt cpk files work just fine. I don't even need to compress them.
Last edited by Sectus on Tue Apr 17, 2012 7:18 pm, edited 1 time in total.
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Sectus
- veteran
- Posts: 98
- Joined: Tue Sep 15, 2009 5:47 pm
- Has thanked: 12 times
- Been thanked: 20 times
- Contact:
Re: Soul Calibur 5
I made a csv file for every cpk file for easily recreating them: http://www.tzarsectus.com/SC5/rebuild.rar (you'll need official CPK toolkit for rebuilding the cpk files)
Unfortunately, I wasn't able to extract demo.cpk, that causes an error, so there's no csv for that archive. Remember to use "-align=2048" when rebuilding cpk files.
cdata->
209 - Character Select
381 - Male creation items thumbnails
382 - Female creation items thumbnails
creation->
256 - Mitsurugi 1P
257 - Mitsurugi 2P
258 - Mitsurugi face model
259 - Maxi 1P
260 - Maxi 2P
261 - Maxi face model
262 - Voldo 1P
263 - Voldo 2P
264 - Voldo face model
265 - Siegfried 1P
266 - Siegfried 2P
267 - Siegfried face model
268 - Ivy 1P
269 - Ivy 2P
270 - Ivy face model
271 - Edge Master 1P
272 - Edge Master 2P
274 - Nightmare 1P
275 - Nightmare 2P
276 - Nightmare SC4 1P
277 - Nude female.
278 - Astaroth 1P
279 - Astaroth 2P
280 - Kamikirimusi
281 - Cervantes 1P
282 - Cervantes 2P
283 - Cervantes 3P
285 - Raphael 1P
286 - Raphael 2P
287 - Raphael face model
288 - Tira 1P
289 - Tira 2P
290 - Tira face model
291 - Hilde 1P
292 - Hilde 2P
293 - Nude female model
294 - Algol 1P
295 - Algol 2P
296 - Zasalamel SC4 1P
297 - Dampierre 1P
298 - Dampierre 2P
299 - Zwei 1P
300 - Zwei 2P
302 - Viola 1P
303 - Viola 2P
305 - Pyrrha 1P
306 - Pyrrha 2P
308 - Pyrrha Omega 1P
309 - Pyrrha Omega 2P
311 - Patroklos 1P
312 - Patroklos 2P
314 - Alpha Patroklos 1P
315 - Alpha Patroklos 2P
317 - Natsu 1P
318 - Natsu 2P
320 - Xiba 1P
321 - Xiba 2P
323 - Lexia 1P
324 - Lexia 2P
326 - Lizardman 1P
327 - Lizardman 2P
329 - Yoshimitsu 1P
330 - Yoshimitsu 2P
332 - Elysium 1P
333 - Elysium 2P
335 - Kilik 1P
336 - Kilik 2P
338 - Cervantes 3P again?
339 - Nightmare SC4 1P again?
340 - Ezio 1P
341 - Ezio 2P
342 - Siegfried SC4 1P
343 - Nightmare SC4 1P again?
344 - Edgemaster (probably grey model for CAS fight preview)
345 - CAS male face model?
346 - CAs male face model?
354 - Male face and some armour parts.
372 - Female face?
373 - Female face?
374 - Male basic clothes?
375 - Male undergarments
376 - Male undergarments
377 - Male undergarments
378 - Male undergarments
379 - Male nude base. Yoshimitsu?
380 - Male nude base. Nightmare?
381 - Male undergarments
382 - Male undergarments
382 - Male undergarments
383 - Male undergarments
384 - Hair?
388 - A helmet?
389 - Hair.
390 - Hair?
403 - Patroklos hair?
413 - Helmet?
989 - A ball.
990 - Nude CAS female base (primary CAS base with underwear)
991 - NUde CAS female base (same as above but with no underwear. probably used for items which shouldnt show the underwear)
992 - Nude CAS female base (same as above with hair? not sure what this is for)
993 - hair
1000 - Long female hair.
1005 - Tira's hair.
1015 - Viola's hair.
1160 - Female "Basic clothes"
1161 - Female undergarments
1162 - Female undergarments
1163 - Female undergarments
1164 - Female undergarments
1165 - Female undergarments
1166 - Female undergarments
1182 - Some kind of bikini.
1200 - Big female shirt.
1213 - Female shirt
1221 - Top part of female dress.
1240 - Pants.
1245 - Baggy pants.
1440 - Small armour
1446 - Female armour.
3584 - CAS male textures.
->
3588 - CAS male textures.
3589 - CAS female textures.
->
3593 - CAS female textures.
motion->
256 - Collection of animations used in CAS (all character idle animations for instance).
257 - Mitsurugi
258 - Maxi
259 - Voldo
260 - Siegfried
261 - Ivy
262 - Caused crash. (probably Edge master)
263 - Nightmare
264 - Astaroth
265 - Cervantes
266 - Raphael
267 - Tira
268 - Hilde
269 - Algol
270 - Dampierre
271 - Zwei
272 - Viola
273 - Pyrrha
274 - Omega Pyrrha
275 - Patroklos
276 - Alpha Patroklos
277 - Natsu
278 - Xiba
279 - Leixia
280 - Aeon
281 - Yoshimitsu
282 - Caused crash. (probably elysium)
283 - Caused crash. (probably kilik)
284 - Devil Jin
285 - Ezio
General character index:
Mitsurugi
Maxi
Voldo
Siegfried
Ivy
Edgemaster
Nightmare
Astaroth
Cervantes
Raphael
Tira
Hilde
Algol
Dampierre
Zwei
Viola
Pyrrha
Omega Pyrrha
Patroklos
Alpha Patroklos
Natsu
Xiba
Leixia
Aeon
Yoshimitsu
Elysium
Kilik
Devil Jin
Ezio
Unfortunately, I wasn't able to extract demo.cpk, that causes an error, so there's no csv for that archive. Remember to use "-align=2048" when rebuilding cpk files.
cdata->
209 - Character Select
381 - Male creation items thumbnails
382 - Female creation items thumbnails
creation->
256 - Mitsurugi 1P
257 - Mitsurugi 2P
258 - Mitsurugi face model
259 - Maxi 1P
260 - Maxi 2P
261 - Maxi face model
262 - Voldo 1P
263 - Voldo 2P
264 - Voldo face model
265 - Siegfried 1P
266 - Siegfried 2P
267 - Siegfried face model
268 - Ivy 1P
269 - Ivy 2P
270 - Ivy face model
271 - Edge Master 1P
272 - Edge Master 2P
274 - Nightmare 1P
275 - Nightmare 2P
276 - Nightmare SC4 1P
277 - Nude female.
278 - Astaroth 1P
279 - Astaroth 2P
280 - Kamikirimusi
281 - Cervantes 1P
282 - Cervantes 2P
283 - Cervantes 3P
285 - Raphael 1P
286 - Raphael 2P
287 - Raphael face model
288 - Tira 1P
289 - Tira 2P
290 - Tira face model
291 - Hilde 1P
292 - Hilde 2P
293 - Nude female model
294 - Algol 1P
295 - Algol 2P
296 - Zasalamel SC4 1P
297 - Dampierre 1P
298 - Dampierre 2P
299 - Zwei 1P
300 - Zwei 2P
302 - Viola 1P
303 - Viola 2P
305 - Pyrrha 1P
306 - Pyrrha 2P
308 - Pyrrha Omega 1P
309 - Pyrrha Omega 2P
311 - Patroklos 1P
312 - Patroklos 2P
314 - Alpha Patroklos 1P
315 - Alpha Patroklos 2P
317 - Natsu 1P
318 - Natsu 2P
320 - Xiba 1P
321 - Xiba 2P
323 - Lexia 1P
324 - Lexia 2P
326 - Lizardman 1P
327 - Lizardman 2P
329 - Yoshimitsu 1P
330 - Yoshimitsu 2P
332 - Elysium 1P
333 - Elysium 2P
335 - Kilik 1P
336 - Kilik 2P
338 - Cervantes 3P again?
339 - Nightmare SC4 1P again?
340 - Ezio 1P
341 - Ezio 2P
342 - Siegfried SC4 1P
343 - Nightmare SC4 1P again?
344 - Edgemaster (probably grey model for CAS fight preview)
345 - CAS male face model?
346 - CAs male face model?
354 - Male face and some armour parts.
372 - Female face?
373 - Female face?
374 - Male basic clothes?
375 - Male undergarments
376 - Male undergarments
377 - Male undergarments
378 - Male undergarments
379 - Male nude base. Yoshimitsu?
380 - Male nude base. Nightmare?
381 - Male undergarments
382 - Male undergarments
382 - Male undergarments
383 - Male undergarments
384 - Hair?
388 - A helmet?
389 - Hair.
390 - Hair?
403 - Patroklos hair?
413 - Helmet?
989 - A ball.
990 - Nude CAS female base (primary CAS base with underwear)
991 - NUde CAS female base (same as above but with no underwear. probably used for items which shouldnt show the underwear)
992 - Nude CAS female base (same as above with hair? not sure what this is for)
993 - hair
1000 - Long female hair.
1005 - Tira's hair.
1015 - Viola's hair.
1160 - Female "Basic clothes"
1161 - Female undergarments
1162 - Female undergarments
1163 - Female undergarments
1164 - Female undergarments
1165 - Female undergarments
1166 - Female undergarments
1182 - Some kind of bikini.
1200 - Big female shirt.
1213 - Female shirt
1221 - Top part of female dress.
1240 - Pants.
1245 - Baggy pants.
1440 - Small armour
1446 - Female armour.
3584 - CAS male textures.
->
3588 - CAS male textures.
3589 - CAS female textures.
->
3593 - CAS female textures.
motion->
256 - Collection of animations used in CAS (all character idle animations for instance).
257 - Mitsurugi
258 - Maxi
259 - Voldo
260 - Siegfried
261 - Ivy
262 - Caused crash. (probably Edge master)
263 - Nightmare
264 - Astaroth
265 - Cervantes
266 - Raphael
267 - Tira
268 - Hilde
269 - Algol
270 - Dampierre
271 - Zwei
272 - Viola
273 - Pyrrha
274 - Omega Pyrrha
275 - Patroklos
276 - Alpha Patroklos
277 - Natsu
278 - Xiba
279 - Leixia
280 - Aeon
281 - Yoshimitsu
282 - Caused crash. (probably elysium)
283 - Caused crash. (probably kilik)
284 - Devil Jin
285 - Ezio
General character index:
Mitsurugi
Maxi
Voldo
Siegfried
Ivy
Edgemaster
Nightmare
Astaroth
Cervantes
Raphael
Tira
Hilde
Algol
Dampierre
Zwei
Viola
Pyrrha
Omega Pyrrha
Patroklos
Alpha Patroklos
Natsu
Xiba
Leixia
Aeon
Yoshimitsu
Elysium
Kilik
Devil Jin
Ezio
Last edited by Sectus on Tue Apr 17, 2012 7:19 pm, edited 2 times in total.
Re: Soul Calibur 5
When i use the CRI Packed Filemaker and click on extract in the upper right, i select a folder and click on yes in the dialogbox that opens... then it says:
Error Stop. Cannot extract a file. This is invalid CPK file format.

EDIT:
should have used the right tool... haha
Error Stop. Cannot extract a file. This is invalid CPK file format.
EDIT:
should have used the right tool... haha
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Sectus
- veteran
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Re: Soul Calibur 5
Use this command line when in the directory with the extracted cpk files and the proper csv:Itze wrote:Sorry to be annoying but how do you repack the cpk properly?
Do i have to use the commandline tool or is it possible to use the csv's in the gui somehow?
Code: Select all
cpkmakec.exe motion.csv motion.cpk -align=2048 -maskRe: Soul Calibur 5
Cool 
If anyone has problems with importing converted models, check your decimal limiter in language options... if it is "," change it to "." and vice versa... that will fix the models being just one flat line
You might have to reconvert the model with spd ex after changing this setting in windows.
If anyone has problems with importing converted models, check your decimal limiter in language options... if it is "," change it to "." and vice versa... that will fix the models being just one flat line
You might have to reconvert the model with spd ex after changing this setting in windows.
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Darko
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Re: Soul Calibur 5
For SCV in noesis, thanks to mr adults:
SC5 files will load in the next version of Noesis, whenever I get around to publishing a build. The only reason the files aren't accepted by Noesis is because they changed the NMD marker to 4E 4D 44 2E instead of 4E 4D 44 03. You can hex edit the 03 to 2E and Noesis will load it fine as-is. It won't load materials correctly though, which isn't surprising, I never completely figured out the material data in SC4 or T6.
Re: Soul Calibur 5
Guys, I know this is probably still early to ask but I would like to get information (and help) if possible. The game is gorgeous, yes, more so than SCIV. And for that, most would go for models and textures at that. One thing I was disappointed with the game (both SCIV and SCV) was the limitation (or change in camera) function of the game. What I'm talking about is the in game camera perspective in the game. Also the camera during replays behaves differently now.
Typically while playing you get a side view 1p vs 2p like most fighting games. The thing about SC series with its unique 8-way run mechanics and its full use of 3D. (Most other 3D fighters still play like 2D fighters but character and stages are rendered in 3D). There were moments in the game where it allowed you to move the camera and pan around the characters, zoom in and zoom out or fast switch the view from one character to the other and vice versa.
You can change the perspective typically between rounds during instant replay. The other method which allowed you greater freedom was during the game's training mode which featured instant replay functionality. During replay, it will loop the last 6-8 sec of action. Using the controller and holding down certain buttons would engage the camera and the user is free to move it around.
In SCIV - the default camera controls are as follows (similar setup, just different button names):
Xbox 360
Lock/Engage camera - hold Left Trigger
Rotate camera (around focused character) - Left analog stick or d-pad
Zoom camera (in or out) - Right analog stick (up/down only) or x/y buttons
Character camera switch - Left bumper or Right Trigger or B button
Camera rotate lock or hold (prevents camera rotation allowing horizontal pan) - hold Right bumper
PS3
Lock/Engage camera - hold L2 trigger
Rotate camera (around focused character) - Left analog stick or d-pad
Zoom camera (in or out) - Right analog stick (up/down only) or square/triangle buttons
Character camera switch - L1 bumper or R1 Trigger or circle button
Camera rotate lock or hold (prevents camera rotation allowing horizontal pan) - hold R1 bumper
SCV
Controls are very similar except Left/L1 bumper has no functionality.
What was nice about SCIV, was the camera held its perspective between loops. When you engaged the camera (holding down left trigger), the camera perspective would stay where ever you held it and would replay the loop from that angle. If you left the controller alone, it would keep looping the replay in its default 1P vs 2P perspective.
In SCV, the implementation changed. The camera now resets the perspective between loops. It seems to engage the 3D camera first momentarily at a predefined angle then move to where ever the camera is placed at. Just leaving the controls alone, you'll notice this as the instant replay starts in 3D perspective on 1P character momentarily then move back to the 1P vs 2P side default view.
Anyways, question is where would one go about looking for this data on camera behavior during replays and its limitation?
In the old days on the PS2 with SCIII, there were action replay/gameshark codes that allowed extended camera functionality.
http://youtu.be/Sa7jPFIJQbE
Typically while playing you get a side view 1p vs 2p like most fighting games. The thing about SC series with its unique 8-way run mechanics and its full use of 3D. (Most other 3D fighters still play like 2D fighters but character and stages are rendered in 3D). There were moments in the game where it allowed you to move the camera and pan around the characters, zoom in and zoom out or fast switch the view from one character to the other and vice versa.
You can change the perspective typically between rounds during instant replay. The other method which allowed you greater freedom was during the game's training mode which featured instant replay functionality. During replay, it will loop the last 6-8 sec of action. Using the controller and holding down certain buttons would engage the camera and the user is free to move it around.
In SCIV - the default camera controls are as follows (similar setup, just different button names):
Xbox 360
Lock/Engage camera - hold Left Trigger
Rotate camera (around focused character) - Left analog stick or d-pad
Zoom camera (in or out) - Right analog stick (up/down only) or x/y buttons
Character camera switch - Left bumper or Right Trigger or B button
Camera rotate lock or hold (prevents camera rotation allowing horizontal pan) - hold Right bumper
PS3
Lock/Engage camera - hold L2 trigger
Rotate camera (around focused character) - Left analog stick or d-pad
Zoom camera (in or out) - Right analog stick (up/down only) or square/triangle buttons
Character camera switch - L1 bumper or R1 Trigger or circle button
Camera rotate lock or hold (prevents camera rotation allowing horizontal pan) - hold R1 bumper
SCV
Controls are very similar except Left/L1 bumper has no functionality.
What was nice about SCIV, was the camera held its perspective between loops. When you engaged the camera (holding down left trigger), the camera perspective would stay where ever you held it and would replay the loop from that angle. If you left the controller alone, it would keep looping the replay in its default 1P vs 2P perspective.
In SCV, the implementation changed. The camera now resets the perspective between loops. It seems to engage the 3D camera first momentarily at a predefined angle then move to where ever the camera is placed at. Just leaving the controls alone, you'll notice this as the instant replay starts in 3D perspective on 1P character momentarily then move back to the 1P vs 2P side default view.
Anyways, question is where would one go about looking for this data on camera behavior during replays and its limitation?
In the old days on the PS2 with SCIII, there were action replay/gameshark codes that allowed extended camera functionality.
http://youtu.be/Sa7jPFIJQbE
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Darko
- double-veteran

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Re: Soul Calibur 5
Just rename them to nmd. Then open one nmd in hxd, look for nmd, change the 03 of the character next to D to 2E and noesis is going to load it without any problem.khanbot wrote:this is good, I got a huge ton of .bin files after cpk extraction lol thanks OP
but I wanna know how do I get the .nmd files?
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DeathBillZhao
- ultra-n00b
- Posts: 6
- Joined: Sun Aug 28, 2011 9:11 am
- Has thanked: 1 time
Re: Soul Calibur 5
Thank you very much, Sectus. But how to open the motions use the noesis? I need some help.Sectus wrote:I made a csv file for every cpk file for easily recreating them: http://www.tzarsectus.com/SC5/rebuild.rar
Use the tool in the OP for extracting the cpk files. Unfortunately, I wasn't able to extract demo.cpk, that causes an error, so there's no csv for that archive. Remember to use "-align=2048" when rebuilding cpk files.
cdata->
209 - Character Select
381 - Male creation items thumbnails
382 - Female creation items thumbnails
creation->
256 - Mitsurugi 1P
257 - Mitsurugi 2P
258 - Mitsurugi face model
259 - Maxi 1P
260 - Maxi 2P
261 - Maxi face model
262 - Voldo 1P
263 - Voldo 2P
264 - Voldo face model
265 - Siegfried 1P
266 - Siegfried 2P
267 - Siegfried face model
268 - Ivy 1P
269 - Ivy 2P
270 - Ivy face model
271 - Edge Master 1P
272 - Edge Master 2P
274 - Nightmare 1P
275 - Nightmare 2P
276 - Nightmare SC4 1P
277 - Nude female.
278 - Astaroth 1P
279 - Astaroth 2P
280 - Kamikirimusi
281 - Cervantes 1P
282 - Cervantes 2P
283 - Cervantes 3P
285 - Raphael 1P
286 - Raphael 2P
287 - Raphael face model
288 - Tira 1P
289 - Tira 2P
290 - Tira face model
291 - Hilde 1P
292 - Hilde 2P
293 - Nude female model
294 - Algol 1P
295 - Algol 2P
296 - Zasalamel SC4 1P
297 - Dampierre 1P
298 - Dampierre 2P
299 - Zwei 1P
300 - Zwei 2P
302 - Viola 1P
303 - Viola 2P
305 - Pyrrha 1P
306 - Pyrrha 2P
308 - Pyrrha Omega 1P
309 - Pyrrha Omega 2P
311 - Patroklos 1P
312 - Patroklos 2P
314 - Alpha Patroklos 1P
315 - Alpha Patroklos 2P
317 - Natsu 1P
318 - Natsu 2P
320 - Xiba 1P
321 - Xiba 2P
323 - Lexia 1P
324 - Lexia 2P
326 - Lizardman 1P
327 - Lizardman 2P
329 - Yoshimitsu 1P
330 - Yoshimitsu 2P
332 - Elysium 1P
333 - Elysium 2P
335 - Kilik 1P
336 - Kilik 2P
338 - Cervantes 3P again?
339 - Nightmare SC4 1P again?
340 - Ezio 1P
341 - Ezio 2P
342 - Siegfried SC4 1P
343 - Nightmare SC4 1P again?
344 - Edgemaster (probably grey model for CAS fight preview)
345 - CAS male face model?
346 - CAs male face model?
354 - Male face and some armour parts.
372 - Female face?
373 - Female face?
374 - Male basic clothes?
375 - Male undergarments
376 - Male undergarments
377 - Male undergarments
378 - Male undergarments
379 - Male nude base. Yoshimitsu?
380 - Male nude base. Nightmare?
381 - Male undergarments
382 - Male undergarments
382 - Male undergarments
383 - Male undergarments
384 - Hair?
388 - A helmet?
389 - Hair.
390 - Hair?
403 - Patroklos hair?
413 - Helmet?
989 - A ball.
990 - Nude CAS female base (primary CAS base with underwear)
991 - NUde CAS female base (same as above but with no underwear. probably used for items which shouldnt show the underwear)
992 - Nude CAS female base (same as above with hair? not sure what this is for)
993 - hair
1000 - Long female hair.
1005 - Tira's hair.
1015 - Viola's hair.
1160 - Female "Basic clothes"
1161 - Female undergarments
1162 - Female undergarments
1163 - Female undergarments
1164 - Female undergarments
1165 - Female undergarments
1166 - Female undergarments
1182 - Some kind of bikini.
1200 - Big female shirt.
1213 - Female shirt
1221 - Top part of female dress.
1240 - Pants.
1245 - Baggy pants.
1440 - Small armour
1446 - Female armour.
3584 - CAS male textures.
->
3588 - CAS male textures.
3589 - CAS female textures.
->
3593 - CAS female textures.
motion->
256 - Collection of animations used in CAS (all character idle animations for instance).
257 - Mitsurugi
258 - Maxi
259 - Voldo
260 - Siegfried
261 - Ivy
262 - Caused crash. (probably Edge master)
263 - Nightmare
264 - Astaroth
265 - Cervantes
266 - Raphael
267 - Tira
268 - Hilde
269 - Algol
270 - Dampierre
271 - Zwei
272 - Viola
273 - Pyrrha
274 - Omega Pyrrha
275 - Patroklos
276 - Alpha Patroklos
277 - Natsu
278 - Xiba
279 - Leixia
280 - Aeon
281 - Yoshimitsu
282 - Caused crash. (probably elysium)
283 - Caused crash. (probably kilik)
284 - Devil Jin
285 - Ezio
General character index:
Mitsurugi
Maxi
Voldo
Siegfried
Ivy
Edgemaster
Nightmare
Astaroth
Cervantes
Raphael
Tira
Hilde
Algol
Dampierre
Zwei
Viola
Pyrrha
Omega Pyrrha
Patroklos
Alpha Patroklos
Natsu
Xiba
Leixia
Aeon
Yoshimitsu
Elysium
Kilik
Devil Jin
Ezio
-
Sectus
- veteran
- Posts: 98
- Joined: Tue Sep 15, 2009 5:47 pm
- Has thanked: 12 times
- Been thanked: 20 times
- Contact:
Re: Soul Calibur 5
I don't think the movesets can be opened with any program.DeathBillZhao wrote:Thank you very much, Sectus. But how to open the motions use the noesis? I need some help.
-
DeathBillZhao
- ultra-n00b
- Posts: 6
- Joined: Sun Aug 28, 2011 9:11 am
- Has thanked: 1 time
Re: Soul Calibur 5
The noesis can open the animation perfectly such as FBX. So I think the motions can be open by the noesis, too. But it seems that we need more work...Sectus wrote:I don't think the movesets can be opened with any program.DeathBillZhao wrote:Thank you very much, Sectus. But how to open the motions use the noesis? I need some help.
Sorry for my poor english...

