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[Request] Travia 2
Posted: Sun Jan 29, 2012 10:42 pm
by CriticalError
Web:
http://www.travia2.co.kr/index.asp
Download Client:
http://down3.travia2.co.kr/Travia2_KOR_ ... 110801.exe
Ok I found a interesting game and maybe someone can help me for do it, ok the files extention are veru rare so I upload some samples for check it.
Sample Files
Re: [Request] Travia 2
Posted: Mon Feb 13, 2012 10:57 pm
by Ekey
You forgot about main filelist table (Lump.dat). Contained names archives and files inside archives.. Main executable protected with ASProtect v1.23 + API Emulation
Unpacked executable can be found
here
Lump.dat here
Re: [Request] Travia 2
Posted: Tue Feb 14, 2012 12:24 am
by finale00
Lol critical why do you keep posting things in the graphics forum.
Code: Select all
idstring "DGPAK"
get unk long
get unk long
get LUMPS long
for i = 0 < LUMPS do
get lump_number long
get nameLen long
getdstring lump_name nameLen
next i
get FILES long
for i = 0 < FILES do
get lump_number long
get unk long
get nameLen long
getdstring NAME nameLen
get unk2 long
getdstring null 24
next i
Anyways some unknowns.
It first defines all the lumps (.0 through .530) and then for each file, it specifies which lump_number it is located in.
Then there are the two unknowns. The first one is just some seemingly arbitrary number. The second one is more reasonable. Multiple files may be stored in a single lump.
Bmx is likely the mesh extension.
I looked at the mesh lump but don't see anything obvious. It just looks like garbage really... Compression?
The textures lump you can see the tga TRUEVISION TARGA thingk, but I'm not sure whether it is a valid tga file since there's nulls everywhere.
Re: [Request] Travia 2
Posted: Tue Feb 14, 2012 3:05 pm
by Ekey
finale00 wrote:The textures lump you can see the tga TRUEVISION TARGA thingk, but I'm not sure whether it is a valid tga file since there's nulls everywhere.

Re: [Request] Travia 2
Posted: Tue Feb 14, 2012 7:28 pm
by finale00
What tool is this? Looks useful for checking offsets and sizes.
Re: [Request] Travia 2
Posted: Wed Feb 15, 2012 5:39 am
by finale00
I don't know how the lump.dat file works but this seems to work for the archives.
Code: Select all
#Travia 2 archive unpacker
#Written by Tsukihime
#Feb 14, 2012
get lump_num long
get nameLen long
getdstring lump_name nameLen
get FILES short
for i = 0 < FILES
get unk short
get unk long
get len long
getdstring NAME len
get unk1 long
get unk2 long
get unk3 long
get unk4 long
get unk5 long
get unk6 long
get SIZE long
savepos OFFSET
log NAME OFFSET SIZE
math OFFSET += SIZE
goto OFFSET
next i
Re: [Request] Travia 2
Posted: Wed Feb 15, 2012 3:37 pm
by Ekey
finale00 wrote:What tool is this? Looks useful for checking offsets and sizes.
Nova Extractor 2.5
Re: [Request] Travia 2
Posted: Sat Jul 05, 2014 8:07 am
by raykingnihong
Hello my friend, this client connection has failed, can I re-upload a new connection, in advance thank you
Re: [Request] Travia 2
Posted: Sat Jul 05, 2014 2:25 pm
by CriticalError
raykingnihong wrote:Hello my friend, this client connection has failed, can I re-upload a new connection, in advance thank you
Hello and sorry, but long time ago when leave all of this I delete all my korean accounts, so can't access anymore, don't remember id and pw for login and put new link sorry.