
RF Online its a old game with good stuff thinks and fashion, in the past someone made the unpackers for this game models, and now the game have all need to unpack and convert textures and meshes to redeable formats, but the conversor to OBJ can get a bunch of shit... hope somebody also Finale (now with good skills in Noesis) can explain wath its wrong with this extraction system. here i put all the tools necesary do this, its very easy extract.
Only need drag .RFS files inside of RFSUnPack.exe and u get .RFT if its texture, u get .MSH if its Models.
To get dds textures only need drag RFT inside of RFT-DDS.exe and now you get the .DDS files.
To get the models only need open the MshtoObj.exe Aplication and convert .MSH to .Obj format.
But .Obj are wrong extracted in rare cuts and parts like this...

I think its wrong calcualted half meshes and stored in the center of axis or something, if somebody can made the plugin for Noesis this can be very good.
Here the files samples Texture and Mesh, .exes unpackers and library i found abouth the format... thanks.
http://www.4shared.com/rar/EWhjUKu7/PARA.html






